Timberborn

Timberborn

Alternative Recipes Scientific Projects [U7 Only ✅]
Luke ✞ Jesus Saves ✞  [developer] 11 Apr @ 11:01pm
About Localization texts
For example, the recipes named "Plank Bulk Processing" in Scientific Project pages, while it also named "Plank (Faster)" in Lumbermill. It means that it has two different "ID, Text, Comment" in Localizations folder (the former is "LV.ARSP.PlankBulkProcessing" now, while the latter could be named like "LV.ARSPRecipes.PlankBulkProcessing").

Hi right now I already separate them like this for each project/recipe:

LV.ARSP.DirectLogForging,"Direct Log Forging", LV.ARSP.DirectLogForgingLore,"Beavers discovered they could gnaw logs into rough shapes and hammer them into gears, skipping the plank step entirely. It’s crude, but it works.", LV.ARSP.DirectLogForgingEff,"Unlock Direct Log Forging: {0} Logs ⇒ {1} Gears in {2} hours in the Gear Workshop",

I am not sure what you are requesting. Could you give me example for the above one, what it should be? Right now Recipe and Project both use the same title (LV.ARSP.DirectLogForging) for the name.
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Showing 1-11 of 11 comments
Luke ✞ Jesus Saves ✞  [developer] 11 Apr @ 11:03pm 
Did you mean for the Description I should use placeholder like this?

LV.ARSP.DirectLogForgingEff,"Unlock [RecipeName]: {0} Logs ⇒ {1} Gears in {2} hours in the Gear Workshop",
Akinare 11 Apr @ 11:40pm 
LV.ARSP.DirectLogForging, LV.ARSP.DirectLogForgingLore, LV.ARSP.DirectLogForgingEff
These three are showed in Scientific Project pages, and "LV.ARSP.DirectLogForging" is also showed in workplace (GearWorkshop).

I mean to add a new ID (just an example, it can be named others):
LV.ARSP.DirectLogForgingRecipes,"Gear (Log Direct)",
It is showed in workplace takes place of "Direct Log Forging" from "LV.ARSP.DirectLogForging".

So there will be two recipes, the original one "Gears" (1 Plank ⇒ 1 Gear, 3h) and new one "Gear (Log Direct)" ({0} Logs ⇒ {1} Gears, {2}h).
Last edited by Akinare; 11 Apr @ 11:44pm
Luke ✞ Jesus Saves ✞  [developer] 11 Apr @ 11:57pm 
Oh you meant a completely new text/name for each recipe (i.e. recipe name) right? Like, the project name is different than the recipe name?
Last edited by Luke ✞ Jesus Saves ✞; 11 Apr @ 11:57pm
Akinare 12 Apr @ 12:09am 
Yes!
Luke ✞ Jesus Saves ✞  [developer] 13 Apr @ 1:34am 
Not that I say no but can you clarify why do we need the extra texts? :P It means more work and texts and we don't have the same recipe name and project name.
Akinare 14 Apr @ 6:10am 
I'm a translator, the current recipe names in the language I use do not align well with the original in-game recipe names. The original recipe names are based on the object name, sometimes with additional descriptions in parentheses. For example, the "Biofuel" for FolkTails has three recipes using different raw materials.
Therefore, I want to differentiate between project names (using professional terminology) and recipe names (matching the original in-game recipe names). But after all, it's just my suggestion :) .
Luke ✞ Jesus Saves ✞  [developer] 14 Apr @ 6:40pm 
Sure, I do not know how localization works so I am just asking to make sure :D So would this one work for you? I want to confirm the last time so I can implement it the best way for both of us.

LV.ARSP.DirectLogForging,"Direct Log Forging", LV.ARSP.DirectLogForgingRecipe,"Gear (Direct from Log)", LV.ARSP.DirectLogForgingLore,"Beavers discovered they could gnaw logs into rough shapes and hammer them into gears, skipping the plank step entirely. It’s crude, but it works.", LV.ARSP.DirectLogForgingEff,"Unlock [Recipe]: {0} Logs ⇒ {1} Gears in {2} hours in the Gear Workshop",

And the above [Recipe] would be replaced with "LV.ARSP.DirectLogForgingRecipe" to be like this:

"Unlock Gear (Direct from Log): 1 Logs ⇒ 2 Gears in 6 hours in the Gear Workshop" (number may be different, I don't remember now)
Luke ✞ Jesus Saves ✞  [developer] 14 Apr @ 7:20pm 
Actually, you know what, since the Description are so similar, I think I will remove it and use only one format for all of them, and code the difference? So it will be like this:

LV.ARSP.CommonEffect,"Unlock [Recipe]: [Formula] in [Workplace]" LV.ARSP.CommonEffectExcl,"Unlock [Recipe]: [Formula] in [Workplace] (Exclusive to [Factions])" ... LV.ARSP.DirectLogForging,"Direct Log Forging", LV.ARSP.DirectLogForgingRecipe,"Gear (Direct from Log)", LV.ARSP.DirectLogForgingLore,"Beavers discovered they could gnaw logs into rough shapes and hammer them into gears, skipping the plank step entirely. It’s crude, but it works.",
Last edited by Luke ✞ Jesus Saves ✞; 14 Apr @ 7:22pm
Akinare 15 Apr @ 6:29am 
Well, I think the first option is better because it allows me to adjust the sentence structure of "LV.ARSP.DirectLogForgingEff" easier, to better fit the grammar of my languages : ) .

Additionally, I noticed that in the mod's showcase pictures, both Diluted Extract and Water Filter are shown in the Centrifuge, but the mod description is Centrifuge and Dirt Excavator. Are the pictures not updated?
Luke ✞ Jesus Saves ✞  [developer] 15 Apr @ 9:59am 
Update v7.2.2 should have the text change you requested.

About the screenshots, thanks for pointing out. I was aware of it but there were so many updates to keep the mod working with game update so it was a bit low on my priority list (which means without big changes like this I rarely go back to correct them 😅)
Last edited by Luke ✞ Jesus Saves ✞; 15 Apr @ 10:00am
Akinare 15 Apr @ 11:03am 
No problem, all your mods are incredibly useful, thanks!
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