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`Callframe at: getTexture
function: readInfoExtra -- file: ModSelector.lua line # 510 | MOD: Mod Manager
function: populateListBox -- file: ModSelector.lua line # 420 | MOD: Mod Manager
function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1631 | Vanilla
`
This might be about it, I get this when I load in the main menu.
All of the appliances dont have textures anymore, it was all working fine before this tho.
EDIT: Disabling fixed the lag. Im gonna try re installing cause the textures worked before.
Update: the only things that work are the colored fridges from before you integrating them into variants. I.E "Frios fridge Blue". I think when you switched over their texture type or whatever thats what broke it. The fridges from before also dont lag the game into crashing when they are around me. (I can spawn then with mod tools)
B41.
If I so much as hover over the new appliances with my cursor in a mod menu it crashes lol.
Starting a new save didn't fix it.
-
I think they should take up a lil more inventory space too personally, but I like balance so thats just me. Taking up trunk space.
Don't stress it bro. It didn't really cause me much issue personally other than having to disable the mod. I hope you get it fixed soon = ), this mod is sick, I don't think you could've done this idea better. Im just happy you care to iron it out like you have been, a lot of modders just don't. That makes me wanna look out for your mods.
`function: CheckPlayerFridges -- file: FriOS_PlayerCheck.lua line # 54 | MOD: KR FriOS
java.lang.RuntimeException: Object tried to call nil in CheckPlayerFridges
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2513)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2220)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
before this mod woeked fine
That error is from a separate mod. Maybe it's trying to get the textures from my mod, and since it's not getting a correct response (i.e., not getting the textures), it's stuck in a constant loop where it keeps trying to get the textures. The modder should have put a break in that to prevent this issue. As for the models not having textures, that's normal—I've only updated the B42 version and left the implementation of iterative textures in B41 halfway done, along with the cooling and chunk loading system.
Francoti
I added a function that will trigger a catch if there's an error—specifically the one you're having, since for some reason you're receiving nil (null) data. In case of an error, it will log a message in the console so I can see exactly what's failing in your case. I'll update it in 2 min
All items now have their proper textures implemented, so that part should be error-free
Once I finish testing for Build 42, I'll update it
The missing texture on the cooler is intentional. This specific cooler has a Spiffo-themed texture assigned to it, which isn't included because the cooler model will be replaced in the next update. There's no point in creating a texture for a model that will become obsolete.
Im having thesame error and I play in Week One mod with Rocco UI Mods. Anyone know which mod conflicts with this? I have no mods that adds any fridge or furniture.
No mod is causing a conflict, so don’t worry about that.
That error comes from the function that detects and saves the different items in a list so they can later have loading and cooling functions. Basically, it scans around the player looking for items from my mod.
So can I use your mod again and just ignore this error code? I really love using your mod when doing NOMAD runs.