Crusader Kings III

Crusader Kings III

(UPDATED) EK2: The Trial of Vivec
SquareBeard  [developer] 19 Apr @ 1:07pm
Bug Reports
If you find anything you don't think is working properly, try and post it here. Thanks!
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Showing 1-15 of 16 comments
CHEEESE 19 Apr @ 5:24pm 
Sup. Mod breaks some apparel on character portraits.
Installed mods - EK2 (for 15.0.02 version), you mod.
Steps to reproduce:
1) Start as female character
2) go to portrait edit menu
3) scroll through headgear options - some of them will be named "PORTRAIT_MODIFIER_custom_headgear_female..."
4) On selection, portrait item is not shown.

That happens if mod is lower in order than EK2.
If its higher - it severly limits all factions men-at-arms to only unique ones (no basic archers, spearmen etc)
SquareBeard  [developer] 19 Apr @ 6:44pm 
Thanks for the report! Very clear. I'm pretty sure that the last bit you mentioned is because this mod adds some new "mage" men-at-arms but if loaded before EK2 then the mage type has not been defined, causing issues. You should always load this after EK2 (though I appreciate you just did that to try fix the first issue).

I think I've managed to fix the "PORTRAIT_MODIFIER_custom_headgear_female..." problem and will put out an update tomorrow (hopefully).
CHEEESE 20 Apr @ 3:27am 
Thank you much for quick feedback!

Can you please (pretty please) update it on nexus too? Im not on steam with that game and they blocked way to get mod.

If its a hustle for you, I can fix files myself if you, say, give a commit link with changes or share it any other easy for you way.
SquareBeard  [developer] 20 Apr @ 7:45am 
No problem. Just uploaded the new version to Nexus. Shoot me a msg over there if you'd rather get a link to the git repo.
CHEEESE 20 Apr @ 11:42am 
Bug fixed, thank you much. Great mod.
All house Dagoth members die within the span on a month due to old age or Corpus, which isnt appearing on the plauge map, is Dagoth-Ur supposed to be getting the immortality trait?
SquareBeard  [developer] 13 May @ 1:00am 
Originally posted by ScatterBrain:
All house Dagoth members die within the span on a month due to old age or Corpus, which isnt appearing on the plauge map, is Dagoth-Ur supposed to be getting the immortality trait?
They should all be spawning with versions of "possessed by the heart" that gives immortality and disease immunity.

If they don't have the traits then they are probably taking the "Seek the Blight" decision to trying to get the divine disease. Is this at the end of your load order?
Last edited by SquareBeard; 13 May @ 1:04am
Xeon 26 May @ 7:56am 
Hey, Game starts crashing around 2 months after first set of events where Dagoth-Ur begins awakening. I've collected all the tools of Kagrenac as a High Velothi High Queen of Morrowind and studied them once. I suppose another event is trying to launch but it crashes the game on load. I also put Vivec on trial
Last edited by Xeon; 26 May @ 7:56am
SquareBeard  [developer] 26 May @ 8:35am 
@Xeon, sorry to hear that. Couple questions to help me narrow it down if you've got the time. Have you got the incarnate trait? Used the heart? Did you get a big notable bad event about a year after banishing vivec?
Xeon 26 May @ 8:45am 
Hey! Sure, ask away! I have the trait. I haven't used the heart, just studied it. I did get an event about Red mountain, and about some ashlanders resettling
Bean 10 Jun @ 2:19pm 
Getting a CTD when choosing to study the prophecies.

[13:44:45][E][jomini_script_system.cpp:284]: Script system error! (while building tooltip/description) Error: add_trait_xp effect [ Trait '' has multiple trait tracks, you must specify which you want ] Script location: file: events/tov_incarnate_events.txt line: 207 (tov_incarnate.0002:option)"

In addition above it for all the sub-decisions, I'm getting
[13:44:45][E][jomini_script_system.cpp:284]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: common/decisions/tov_incarnate_decisions.txt line: 17 (tov_study_prophecies_decision:is_shown)"

Line 17 being
has_trait = tov_incarnate

It looks like for some reason it isnt getting the trait "tov_incarnate" and is reading it as null.

Some context: I have a nordic-nedic custom faith with azura as my patreon. Capital is in mournhold. I am the top liege for the High Kingdom of Morrowind. Dagoth Ur has not spawned in yet. My character is travelling.

Screenshot[ibb.co]

As im finishing formatting this, i tried moving the mod lower in the load order bellow "ULTIMATE ELDER KINGS" and that fixed it. I wonder if that mod somehow overrides the trait. But posting anyways in-case others have the same issue.
SquareBeard  [developer] 10 Jun @ 2:53pm 
Thanks @Bean! Ultimate Elder Kings previously overwrote the traits in this mod by having a file with the same name (for the new lifestyles I think), though I thought they fixed it. Having it loaded afterwards, or renaming the traits folder with the same name, should fix the issue.
Bean 10 Jun @ 5:17pm 
Thank you! That's good info.
1. for some reason when I play as Dagoth Ur and execute the Tribunal, when that one meteor finally falls, Dagoth gets all melancholic about said meteor killing a bunch of people.
2. is it intended for Dagoth Ur to use the decision that giives the "Posessed by Heart" trait and 15K piety after obtaining the tools?
3. I think it was reported multiple times, but if your capital is occupied, and you're playing as Dagoth, you can literally storm it and sever your connection to the Heart.

there was also that one time when I got to execute the ALMSIVI without putting Vivec on trial through the decision, and so I didn't get the zealous trait. I remember that I gave out the city needed to perform this, and something fired automatically, but that's about it and I ain't restarting until I conquer the map yet again XD
SquareBeard  [developer] 27 Jun @ 6:02pm 
1. Should be fixed now. Forgot to account for the dagoth trait.
2. That's right, it's specifically meant for Dagoth Ur. The trait you get is actually secretly different in that it unlocks the features of "Shards" if you have that mod installed too (otherwise the decision is mostly there to help speed up your other options after acquiring the tools).
3. Must have missed that getting reported, fixed now.

It sounds like your vassal did the work for you. Perhaps in the "news" event that follows I should specify the character who did the banishing. btw If you keep hold of the city yourself you should get the option to actually stop the meteor falling.
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