Crusader Kings III

Crusader Kings III

(UPDATED) EK2: The Trial of Vivec
SquareBeard  [developer] 19 Apr @ 1:08pm
Suggestions
If you have any ideas/suggestions for future updates, let me know here.
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Showing 1-15 of 41 comments
Piepidie 23 Apr @ 7:53pm 
Wraithguard should be armor and not a trinket
SquareBeard  [developer] 25 Apr @ 4:14pm 
Originally posted by Piepidie:
Wraithguard should be armor and not a trinket
I honestly think that since Wraithguard is just a gauntlet, it makes more sense as a trinket? You can have armour and Wraithguard equipped in Morrowind after all.

I've changed Sunder to be a weapon and will probably make Keening a weapon in future too (although I'm on the fence since it's nice being able to equip all 3 at once).
Taenar 25 Apr @ 10:41pm 
Maybe you could add a decision to merge/unmerge Sunder and Keening into/from a single artifact? That way both can be weapons and be equipped at the same time if you have both
CHEEESE 26 Apr @ 9:21am 
Sup from a big fan!

Awesome mod and Im hungry for updates - but unfortunately have no steam version to use workshop. Also I fell kinda obnoxious asking to update nexus.

Can you please just share git repo where guys like me can download latest version? Pretty please )
SquareBeard  [developer] 26 Apr @ 9:46am 
@CHEEESE glad that you're enjoying the mod! I think I already updated the Nexus page with the current version?
CHEEESE 26 Apr @ 12:31pm 
Originally posted by SquareBeard:
@CHEEESE glad that you're enjoying the mod! I think I already updated the Nexus page with the current version?


Oh Im sorry, missed that somehow despite I checked.

Okay, I have another suggestion - can you please add SIx House walkthrough to Walkthrough topic?

Reason is we should understand if what we face is intended behaviour. I got Dagoth resurrected, Voryn Dagoth appeared,I chose to play him and now supposed to conquer through my Drinith worshippers territory?
SquareBeard  [developer] 26 Apr @ 1:34pm 
Originally posted by CHEEESE:
Originally posted by SquareBeard:
@CHEEESE glad that you're enjoying the mod! I think I already updated the Nexus page with the current version?


Oh Im sorry, missed that somehow despite I checked.

Okay, I have another suggestion - can you please add SIx House walkthrough to Walkthrough topic?

Reason is we should understand if what we face is intended behaviour. I got Dagoth resurrected, Voryn Dagoth appeared,I chose to play him and now supposed to conquer through my Drinith worshippers territory?
Good idea. I'll try add a House Dagoth walkthrough soon.

If they don't agree to vassalisation then you will probably have to conquer them atm. Maybe in the next update I could make neighbouring ai sixth house characters automatically swear fealty when he awakes?
CHEEESE 26 Apr @ 3:19pm 
Originally posted by SquareBeard:
Originally posted by CHEEESE:


Oh Im sorry, missed that somehow despite I checked.

Okay, I have another suggestion - can you please add SIx House walkthrough to Walkthrough topic?

Reason is we should understand if what we face is intended behaviour. I got Dagoth resurrected, Voryn Dagoth appeared,I chose to play him and now supposed to conquer through my Drinith worshippers territory?
Good idea. I'll try add a House Dagoth walkthrough soon.

If they don't agree to vassalisation then you will probably have to conquer them atm. Maybe in the next update I could make neighbouring ai sixth house characters automatically swear fealty when he awakes?

Yeah good idea, wanted to suggest it too, because current situation kinda dont make much sense.
I think the Tribunal Temple should get access to extremely powerful single unit men at arms representing the tribunal. It feels a little odd that I can raid vivec temple as an ashlander for crazy amounts of gold with little pushback since even with his special soldiers the tribunal temple can only get up to 9k troops while as a legendary tribal ruler I have well over twice that amount. Like vivec is just sitting in his temple chilling while I steal all his stuff.

I don't think the Tribunal Temple ever conquers territory so I don't think it would be OP.
Last edited by TacoPower; 27 Apr @ 8:10am
SquareBeard  [developer] 27 Apr @ 12:59pm 
Originally posted by TacoPower:
I think the Tribunal Temple should get access to extremely powerful single unit men at arms representing the tribunal. It feels a little odd that I can raid vivec temple as an ashlander for crazy amounts of gold with little pushback since even with his special soldiers the tribunal temple can only get up to 9k troops while as a legendary tribal ruler I have well over twice that amount. Like vivec is just sitting in his temple chilling while I steal all his stuff.

I don't think the Tribunal Temple ever conquers territory so I don't think it would be OP.
Not sure if I'll give them 3 permanent "Living God" MAA's but I'll try add something to make the Temple more powerful against raids/sieges. They do get an OP modifier for defensive wars but the ai is somewhat incapable, so something extra might be nice (probably something that triggers when you start raiding/sieging one of the holy sites).
another thing is that I was able to get Sunder and Keening from a decision once I conquered Kogoruhn. Shouldn't these still be in possession with the Tribunal since they need to use the tools for their annual pilgrimage to the heart? In Morrowind Vivec implies the tribunal only lost them relatively recently so they should have the tools throughout the entire second era and well into the third (unless of course you as the player steals it).

I get that in Morrowind Vivec only gives you wraithguard and you have to get sunder and keening yourself, and the decisions are more reflective of that journey, but that's only because Dagoth Ur had successfully ambushed the Tribunal and stole the tools.

It's not a huge deal or anything but it might be a tad more immersive if you have to get the tools (along with wraithguard) either by going to war with the tribunal or by proving yourself nerevarine
SquareBeard  [developer] 28 Apr @ 3:46am 
@TacoPower I believe (could be wrong) that Dagoth-Ur is meant to steal Sunder and Keening when he first ambushes them, which is when they first discover he's awake. There's an almalexia event in the mod that vaguely implies this happened some time before the "Dagoth Awakened!" event.

Even still you're right that the Tools just being left unprotected at Kogoruhn way before Dagoth awakes is a bit unimmersive. Lore-wise I'm not sure if they were kept with the other 2 Gods or if Vivec had them all.

More likely in the short term I could change the event to imply that the Tools are "kept there and guarded by Ordinators for the Tribunal's yearly pilgrimage", and have the Temple react in some way (although that could be too close to the Sixth House decision I added in the last update).
I don't know if this is already in the mod and I'm just not finding it (it's not on the walkthrough anyway) but I think a route for Ashlander/High Velothi characters to still become some kind of Nerevarine would be cool. I would imagine the Ashlanders have their own interpretation of the prophecy that involves one of their own beating both Dagoth and the Tribunal and then setting the world to rights.

(Not sure if that kind of character can become Hortator, since the Great Houses probably hate you. But i guess you could make it a whole storyline where you vassalize them if you are feudal Ashlander/empire title Vvardenfell/have beaten the tribunal/dagoth/etc, but that's a much bigger scope suggestion)
Last edited by Joker Deng Xiaoping; 8 May @ 2:27am
SquareBeard  [developer] 8 May @ 4:53am 
Originally posted by Joker Deng Xiaoping:
I don't know if this is already in the mod and I'm just not finding it (it's not on the walkthrough anyway) but I think a route for Ashlander/High Velothi characters to still become some kind of Nerevarine would be cool. I would imagine the Ashlanders have their own interpretation of the prophecy that involves one of their own beating both Dagoth and the Tribunal and then setting the world to rights.

(Not sure if that kind of character can become Hortator, since the Great Houses probably hate you. But i guess you could make it a whole storyline where you vassalize them if you are feudal Ashlander/empire title Vvardenfell/have beaten the tribunal/dagoth/etc, but that's a much bigger scope suggestion)
Any character should be able to become Nerevarine. You just need sufficiently high learning (15 I think) and have your capital in morrowind for the decision to appear. I think if you already have the possessed by the heart trait it also doesn't show, since that kinda goes against the point of the prophecy.

I'll add to the walkthrough to make it clearer soon though.
Oh yeah I actually hadn't yet gotten Dagoth Ur to spawn in my save so I guess I didn't realize that had to happen prior to these decisions becoming available... I was also deep in a custom religion so I thought perhaps that was the issue, but it wasn't lol
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