Rain World

Rain World

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 This topic has been pinned, so it's probably important
NoPuddles  [developer] 19 Apr @ 8:19am
Bugs
report any bugs in this mod
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Showing 1-7 of 7 comments
IamMael 19 Apr @ 9:22am 
after going though the gate i cant enter the pipe, it simply sends me back and i also got an exception log:

IndexOutOfRangeException: Index was outside the bounds of the array.
WorldLoader.AddSpawnersFromString (System.String[] line) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
WorldLoader.FindingCreatures () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
WorldLoader.FindingCreaturesThread () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ThreadHelper.ThreadStart () (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

NullReferenceException: Object reference not set to an instance of an object
WatcherQOL.Plugin.Lizard_Update (On.Lizard+orig_Update orig, Lizard self, System.Boolean eu) (at <94e422dfe606413e9450113f01704204>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Lizard::Update>?-125483264(Lizard,bool)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Room::Update>?-889946112(Room)
RegionKit.Modules.MultiColorSnow._Module.Room_Update (On.Room+orig_Update orig, Room self) (at RegionKit/Modules/MultiColorSnow/_Module.cs:269)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Room::Update>?-1784774784(Room)
RainWorldGame.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1614001152(RainWorldGame,single)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at POM//Pom/Pom.InputHooks.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?1113621632(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-323726336(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at RegionKit/Modules/AnimatedDecals/VideoManager.cs:40)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-1054998528(ProcessManager,single)
RainWorld.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
NoPuddles  [developer] 19 Apr @ 9:44am 
Originally posted by mael:
after going though the gate i cant enter the pipe, it simply sends me back and i also got an exception log:

IndexOutOfRangeException: Index was outside the bounds of the array.
WorldLoader.AddSpawnersFromString (System.String[] line) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
WorldLoader.FindingCreatures () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
WorldLoader.FindingCreaturesThread () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.ThreadHelper.ThreadStart () (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

NullReferenceException: Object reference not set to an instance of an object
WatcherQOL.Plugin.Lizard_Update (On.Lizard+orig_Update orig, Lizard self, System.Boolean eu) (at <94e422dfe606413e9450113f01704204>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Lizard::Update>?-125483264(Lizard,bool)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Room::Update>?-889946112(Room)
RegionKit.Modules.MultiColorSnow._Module.Room_Update (On.Room+orig_Update orig, Room self) (at RegionKit/Modules/MultiColorSnow/_Module.cs:269)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Room::Update>?-1784774784(Room)
RainWorldGame.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1614001152(RainWorldGame,single)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at POM//Pom/Pom.InputHooks.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?1113621632(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-323726336(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at RegionKit/Modules/AnimatedDecals/VideoManager.cs:40)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-1054998528(ProcessManager,single)
RainWorld.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
What gate was this?
IamMael 19 Apr @ 10:21am 
it was an gate i used on verdant waterways, idk where it would get me tho
NoPuddles  [developer] 19 Apr @ 8:38pm 
Originally posted by mael:
it was an gate i used on verdant waterways, idk where it would get me tho
Weird both of the verdant gates work fine for me it might have just been a one time error loading the other region
Roomba 20 Apr @ 1:22pm 
This mod is incompatible with Rift Regions Rework
hello, traversing through gates do not register the region in the sleeping screen. I tried to go from torrential railways to Stormy Coast and didn't registered
Last edited by Nyxlanders; 30 Apr @ 9:17pm
NoPuddles  [developer] 1 May @ 6:04am 
Originally posted by Nyxlanders:
hello, traversing through gates do not register the region in the sleeping screen. I tried to go from torrential railways to Stormy Coast and didn't registered
yeah i have noticed that, the world map only adds regions to it if you got to it or went from it to somewhere else through a portal
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