Garry's Mod

Garry's Mod

[simfphys/Glide] Pursuit AI
 This topic has been pinned, so it's probably important
LoveingLiamGuy  [developer] 26 Apr @ 1:02am
Bug Reports
If you are having issues with the pursuit AI, post them here. However, please do not post about bugs that only occur on one map; it is likely that the navmesh of that particular map is problematic, rather than the pursuit AI.
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Showing 1-15 of 20 comments
[[simfphys] Pursuit AI] lua/entities/npc_pursuitai.lua:314: bad argument #1 to '__add' (Vector expected, got nil)
1. __add - [C]:-1
2. createNPC - lua/entities/npc_pursuitai.lua:314
3. spawnNPCs - lua/entities/npc_pursuitai.lua:337
4. unknown - lua/entities/npc_pursuitai.lua:150

got this error after playing with it for a few hours
Solvir 27 Apr @ 2:09am 
there is a problem with the IA, when i play in a map with water or a brige in height like in big city they go in the water and die them self or can't fine the proper way for enter the brige, even with Nav.
Solvir 27 Apr @ 2:16am 
and is not a Nav problem because i have the same problem in construct.
tweaks out if you go behind them also gives this error
NextBot [124][npc_pursuitai] Error: lua/entities/npc_pursuitai.lua:298: attempt to call method 'Give' (a nil value)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46
LoveingLiamGuy  [developer] 28 Apr @ 3:04pm 
Originally posted by Solvir:
there is a problem with the IA, when i play in a map with water or a brige in height like in big city they go in the water and die them self or can't fine the proper way for enter the brige, even with Nav.
It can be difficult to detect when there's water between two points, but I'll still see if I can fix it for the next update.
Not sure if its a bug or intentional but the officers love exiting the cars when the person is on foot even when there nowhere near the person
Woody 29 Apr @ 7:33am 
I spawned three npcs, while they were chasing me. I starting to have cluster of lags then it starts to freeze for a second. I have AMD Radeon RX 5500 and Graphics Cards on HP Pavilion Gaming Desktop PC, which it said It would run fast on GMOD. My computer is about four-to-three years old.
It seems the most recent update made them start driving into water again
LoveingLiamGuy  [developer] 29 Apr @ 10:50pm 
Originally posted by Lieutenant KGS:
It seems the most recent update made them start driving into water again
There's a chance that even with the new water detection, they will still drive into water. I'll still look into it, just in case they are actually just driving into water again.
0z0Nis 30 Apr @ 2:37am 
1. AI vehicles drive into water
2. AI vehicles get stuck in tight spaces
3. AI vehicle spawn NPC's when there's no player nearby and refuses to drive the vehicle again.
4. Can get stuck in effect props.
5. Refuses to spawn custom NPC's
Great addon anyways
Last edited by 0z0Nis; 30 Apr @ 2:38am
Originally posted by LoveingLiamGuy:
Originally posted by Lieutenant KGS:
It seems the most recent update made them start driving into water again
There's a chance that even with the new water detection, they will still drive into water. I'll still look into it, just in case they are actually just driving into water again.

yeah because on city_25 and bigcity they would pathfind really good on roads after the wall avoidance update, but after the fixes after the latest update, it did seem like alot of that was undone, i assume to fix the whacky steering problems you mentioned. thanks i look forward to future updates!
this guy is a big nerd (very high priority bug) :demoticon:
simfphys just got deleted!!
goose 1 May @ 3:11pm 
the only thing it does is spawn a few metrocops around the vehicle, is something wrong? (i swear i have simfphys installed)

edit: i just realized it removed simfphys for some reason, usually when a mod gets taken off the workshop it doesn't completely delete it
Last edited by goose; 1 May @ 3:12pm
0z0Nis 4 May @ 11:10am 
Vehicles are trying to drive through narrow spaces. It there any way so if the Vehicle itself is bigger than an certain Nav. area It decides not to go through it?
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