Garry's Mod

Garry's Mod

[simfphys/Glide] Pursuit AI
Suggestions
idk just helping out the dev i guess
< >
Showing 1-14 of 14 comments
Chewy 29 Apr @ 3:59pm 
So i have one maybe add like a swat varient that spawns in 4 combine and 2 metro police
Oabobaro 29 Apr @ 6:42pm 
Race? Racers AI would be nice!
0z0Nis 30 Apr @ 2:43am 
1. How many NPC's should pursuit AI spawn
2. Min/Max Throttle cap
3. Min/Max range to spawn NPC's
4. Multiple NPC's variations (NPC whitelist)
5. Prefabs
6. Pursuit AI faction depends on spawned NPC's faction (Rebel, Overwatch, Zombie and etc.)
7. AI vehicles can pursuit NPC's (Depends on 6'th paragraph)
Last edited by 0z0Nis; 30 Apr @ 12:17pm
I would def like an auto spawner
support for glide vehicles would be sick
smarter pathfinding, like obstacle prediction, and the ability to consider the physics, weight and hitbox of the vehicle it's driving

also, a model for the driver and passengers would be nice
AiGen 11 May @ 3:20pm 
I make the fork of this addon for adding more features for yourself. In current moment work in progress:
Github repo[github.com]
The ability for the pursuit vehicles to respawn near by the player if he is at a far distance just like in the gta games:steamthis:
I'd like to see support for glide/lvs helicopter, like flying around following you, dropping off soldiers or metrocops like in gta
MAVRIK 21 May @ 2:23pm 
Maybe fleeing vehicle AI?
It would be nice if we could see the driver, like in DV.
Another interesting suggestion would be to make it compatible with Sandbox Notoriety | Wanted System, and have a certain amount of vehicles spawn around the map depending on your wanted level.
Do you think it is possible for a the ai to use the decent vehicle way points for path finding?
or an option for the npc to attempt to run you over would be nice:steamhappy:
< >
Showing 1-14 of 14 comments
Per page: 1530 50