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If you still don't like having it after 1.9 update, you can always disable it with game rules.
If anyone finds a better implementation or idea, feel free to give a feddback, but:
- For current Tech & Res 1.0, annexing vassal territories or disabling the rule in the save files can solve the problem.
- This event in 1.1 can still be deactivated.
- This event will make any type of vassal independent, thus making it possible to use only spheres of influence as a tool for foreign control (and some new features in 1.9).
- India and Indonesia will have custom decolonization events as soon as possible.
- In 1.1 conquering territories will only partially solve the problem, as some events similar to Winds of Decolonization can cause you to give up the states or make them return to the original nation.
Vassals -> This Event
Your territories -> Territorial Event (Tunisia, Algeria, Siam, Vietnam etc...)
- From next version I will create a GitHub for better comunication and ideas.
The main goal would be to leave the mod as bare of events as possible, adding only those necessary to create a modern world as realistic as possible.
I would really appreciate sub-mods that would then have all the freedom to dedicate themselves to the flavor of Tech & Res, also improving its events.
This is the Winds of Decolonization event code for Tech & Res 1.0:
This is the new Winds of Decolonization event code forTech & Res 1.1 (Vic 3 1.9):
I have not looked into the code yet, I might do it sometime, but I would think that it should be possible to include the truce between the countries as criteria for the event to be triggered. And also whether the colonized country is already in a diplomatic play (since this is already a factor in vanilla game).
I will disable it for now and if it isn't fixed in a while I might look into it myself!
Thanks again for the great mod