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1. If it helps I will definitely try it!
2. I created a github these days, I want to make sure everything works and then I'll release the link.
3. Regarding LLMs, I already use copilot on VS code, GPT plus and now I was trying the recent Codex. I use LLMs to simplify repetitive code writing and brainstorming in areas where I don't have adequate knowledge.
For the moment I'm fine, even if, as you say, they lack in the context window. However, this doesn't create too many problems for me because I do the economic and modifier balancing 100% manually, and I like to do it that way.
4. As for the implementation of companies, feel completely free to propose companies.
At the moment, on my PC, I have only improved the vanilla companies and added gas and oil ones (Saudi Aramco, ENI, BP, Total etc...).
My goal is not to add tons of companies, just the necessary ones to not make the player feel limited. If you want to have dozens to choose from, then a patch will be released soon between Tech & Res and "more unique companies", where there are two other people who are working on it with me.
If you want to collaborate you can send me files on Steam for now, accepting the friend request. Thanks!
I am not sure tho if your idea of adding duplicate state modifiers would work to fine tune the amount of mining fields.
I meant not adding new companies, but streamlining the process of adding new building from your mod to any company, be it vanilla or from "more unique companies" via LLM and scripting. There are already quite a lot of companies in the game. But maybe some basic companies for robotics/processors with basic prestige goods for them would make sence and not too hard to implement. Feel free to DM me.