RimWorld

RimWorld

Dark Ages : Beasts and Monsters
 This topic has been pinned, so it's probably important
Sir Van  [developer] 29 Apr @ 3:00pm
Suggestions
A place to post and discuss changes, additions, fixes and so on. Be respectful and all of that sort of things :praisesun:

I'll try to respond whenever
Last edited by Sir Van; 29 Apr @ 3:01pm
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Showing 1-15 of 46 comments
so... here are changes to the min comfortable temperature to creatures:

Imperial redhound: from -10C to -40C

Taraal: from -20C to -40C

Goldilox: from -20C to -55C

Dwarven Muffton: from -40C to -55C

Pilgrim: from 0C to -20C

Also changes to the max comfortable temperature to creatures:

Pilgrim: from 40C to 60C

Black Sribe: from 45C to 60C

Those are minor changes that only include temperature ranges, nothing else.
Sir Van  [developer] 1 May @ 12:48pm 
@Hubertdragon1 Agreed on many of them, some will get tweaked. Goldilox received the temperatures range of the thrumbo, as for the taraals they have a snow variant for the lower temperature which appears in the cold biomes
Originally posted by Sir Van:
@Hubertdragon1 Agreed on many of them, some will get tweaked. Goldilox received the temperatures range of the thrumbo, as for the taraals they have a snow variant for the lower temperature which appears in the cold biomes
i know about the snow variant, i was just wanted to make taraal temp range akin to grizzly bear
Lifespan changes:

Black scribe: from 5 to 15 years, to match real life scorpion lifespan in captivity, if not then change to 10 years, akin to the megascarab lifespan.

Bearded troll: from 10 to 30 years, in order to match the discription on the modpage.

Imperial Redhound: from 25 to 30 years, in order to match taraal in age (and to honor the longest living hound with was Bluey but that is off-topic), not to make them copies of each other but rather an choice between an owlbear and beeg dog and potencially an desert dwelling beast (more changes to taraal and Imperial Redhound will be coming soon).

Dwarven Muffton: from 38 years to 30 years or 35 years, i don’t nerf it because I want the sheep to live shorter life but rather to make it to the longest living sheep status, with was 28 years old but still, or you could make it into 40 years old, or just dont do anything with the sheep.
Sir Van  [developer] 2 May @ 9:26am 
Originally posted by Hubertdragon1:
Lifespan changes:

Black scribe: from 5 to 15 years, to match real life scorpion lifespan in captivity, if not then change to 10 years, akin to the megascarab lifespan.

Bearded troll: from 10 to 30 years, in order to match the discription on the modpage.

Imperial Redhound: from 25 to 30 years, in order to match taraal in age (and to honor the longest living hound with was Bluey but that is off-topic), not to make them copies of each other but rather an choice between an owlbear and beeg dog and potencially an desert dwelling beast (more changes to taraal and Imperial Redhound will be coming soon).

Dwarven Muffton: from 38 years to 30 years or 35 years, i don’t nerf it because I want the sheep to live shorter life but rather to make it to the longest living sheep status, with was 28 years old but still, or you could make it into 40 years old, or just dont do anything with the sheep.

Black scribe got the up to 12 years old as a good inbetween.

Bearded troll got their infographic changed, i want them to be kept as critters that grow fast, die fast and spread quickly undeground.

Imperial redhound had their age changed, because i don't mind.

Dwarven Muffton remains unchanged.
Head 5 May @ 3:16pm 
Can you please reduce the <commonality> of DA_BlackChitin in this mod? Most of the time, I see raiders using that for their equipment which is problematic. For example, every shield-carrying raider in Vanilla Factions Expanded Classical uses this material for their shield. I think 0.1 or 0.05 is more reasonable.
Last edited by Head; 5 May @ 3:21pm
Sir Van  [developer] 5 May @ 3:35pm 
Originally posted by rout:
Can you please reduce the <commonality> of DA_BlackChitin in this mod? Most of the time, I see raiders using that for their equipment which is problematic. For example, every shield-carrying raider in Vanilla Factions Expanded Classical uses this material for their shield. I think 0.1 or 0.05 is more reasonable.
Holy yeah, i don't know why or when i added that bit to the black chiting. But it also made me see that i completely forgot to set up properly the commonality for most of the leathers.

I'll be fixing that in the next update, thanks for the report :steamthumbsup:
Last edited by Sir Van; 5 May @ 3:36pm
perl 8 May @ 9:00pm 
Could the Pilgrim be given intermediate trainability instead of none? Was very sad to see I couldn't use them for combat
Last edited by perl; 9 May @ 6:08pm
you could just install giddy up
perl 9 May @ 6:08pm 
Also is it intentional that the Pilgrim has no sound effects? Usually animals make a sound when they get wounded or are fighting, but it's just silent
why do my pilgrim have a saddle or any way for me to see what its carrying on a caravan, it shows me that the characters are holding everything in their inventory, could we give them a way to carry stuff in back like horses and lamas saddle.
Sir Van  [developer] 10 May @ 5:03am 
@perl Intentional until i get to find some proper sounds for them, unfortunately i don't know much on sound ripping/sound making and the game has no 'big bird sound' Emu and ostriches are completely silent too.

@Frankeilin07 I do plan on giving them some bags/carrying capacity in a later update, until then consider them big mount-chickens from the desert
Last edited by Sir Van; 10 May @ 5:04am
perl 12 May @ 9:02am 
Originally posted by Sir Van:
@perl Intentional until i get to find some proper sounds for them, unfortunately i don't know much on sound ripping/sound making and the game has no 'big bird sound' Emu and ostriches are completely silent too.

@Frankeilin07 I do plan on giving them some bags/carrying capacity in a later update, until then consider them big mount-chickens from the desert

There's some pretty good open source sound libraries here:
https://freesound.org/search/?q=ostrich&f=&s=Automatic+by+relevance&si_tags=0&si_name=0&si_description=0&si_packname=0&si_sound_id=0&si_username=0&d0=0&d1=*&ig=0&r=0&g=1&dp=0&cm=0&mm=0
Seeing as this mod is very MO based would it be possible to add a cape and or head piece similar to like the dire wolf in MO using the redhound. Possibly a rug too. Also changing the name of the hide from wolfskin hide to redhound hide would be ideal as its confusing to distinguish them for the making the direwolf capes and in the tanning rack for leather.
Sir Van  [developer] 17 May @ 3:40am 
@HappyTrigg Hey, you aren't supposed to kill those guys :er_sad: as for the leather, it uses the exact same skin as wolves or wargs, it isn't custom
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