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Сообщить о проблеме с переводом
+fires 2 bullets per shot (2 barrels)
+ bullet does extra damage and knockback
+25% bullet resistance while equip
-15% weaker to fire and melee while active
-knockback and some 5 hp is also done to self per shot (high caliber)
-a LOT less firing speed
+2 bullets like cheese
+20% more damage
-15% movement speed
-50% rev-up speed like axolotl
-takes 1 second delay per bullet or .50 seconds
- less range when it gets far enough the bullets will explode (inspiration from tf2c)
-no random crits
That's actually a really good idea
Fires projectiles that explode on hit.
Bypasses restances.
+20% damage to buildings.
Does not need to rev.
Downsides:
Now has to reload.
only 30 shots per clip.
+100% damage bonus
+Rate of fire increases as the weapon is fired without interruptions
-75% bullets per shot
-50% firing speed penalty
-Has to reload after firing 50 shots