Team Fortress 2

Team Fortress 2

The Hull-Breacher
yet another stats thread
well, this time I do have an idea for stats that go as follows:

+100% more bullets per shot (2 cannons)
+25% faster firing speed
-30% speed while revved up
-50% slower rev-up
-50% max primary ammo
Última edición por Theaxolotl the I; 12 MAY a las 15:25
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Mostrando 1-12 de 12 comentarios
gcheeseon 13 MAY a las 12:50 
how about this?
+fires 2 bullets per shot (2 barrels)
+ bullet does extra damage and knockback
+25% bullet resistance while equip
-15% weaker to fire and melee while active
-knockback and some 5 hp is also done to self per shot (high caliber)
-a LOT less firing speed
(VXV)Finny 13 MAY a las 13:25 
the bullets have to explode

+2 bullets like cheese

+20% more damage

-15% movement speed

-50% rev-up speed like axolotl

-takes 1 second delay per bullet or .50 seconds
- less range when it gets far enough the bullets will explode (inspiration from tf2c)
-no random crits
(VXV)Finny 13 MAY a las 13:25 
does this look good
(VXV)Finny 13 MAY a las 13:26 
- and on rev-up it sounds like a ship horn
Publicado originalmente por gcheeseon:
how about this?
+fires 2 bullets per shot (2 barrels)
+ bullet does extra damage and knockback
+25% bullet resistance while equip
-15% weaker to fire and melee while active
-knockback and some 5 hp is also done to self per shot (high caliber)
-a LOT less firing speed

That's actually a really good idea
musicdemon484 17 MAY a las 17:41 
Upsides:
Fires projectiles that explode on hit.
Bypasses restances.
+20% damage to buildings.
Does not need to rev.

Downsides:
Now has to reload.
only 30 shots per clip.
Cap'n Josh 18 MAY a las 21:54 
i would think higher damage, lower firing speed
Publicado originalmente por musicdemon484:
Upsides:
Fires projectiles that explode on hit.
Bypasses restances.
+20% damage to buildings.
Does not need to rev.

Downsides:
Now has to reload.
only 30 shots per clip.
I like the bypass resistance idea but the rest would need to be worked on, not needing to rev with a weapon that deals as much damage as this would be op
musicdemon484 24 MAY a las 18:19 
Publicado originalmente por Hoberman sphere:
Publicado originalmente por musicdemon484:
Upsides:
Fires projectiles that explode on hit.
Bypasses restances.
+20% damage to buildings.
Does not need to rev.

Downsides:
Now has to reload.
only 30 shots per clip.
I like the bypass resistance idea but the rest would need to be worked on, not needing to rev with a weapon that deals as much damage as this would be op
It is called the Hull-Breacher so it should be a tank buster, I could see how the no need to rev could be a problem but the reload i think is a very good downside to balance that out.
Rawken Stone 18 JUN a las 12:46 
+Has no spin up or spin down
+100% damage bonus
+Rate of fire increases as the weapon is fired without interruptions
-75% bullets per shot
-50% firing speed penalty
-Has to reload after firing 50 shots
Rawken Stone 18 JUN a las 12:47 
Like the Thunderhead Autocannon, because that's what it looks like
Biznessfox 26 JUN a las 11:06 
Publicado originalmente por (VXV)Finny:
the bullets have to explode

+2 bullets like cheese

+20% more damage

-15% movement speed

-50% rev-up speed like axolotl

-takes 1 second delay per bullet or .50 seconds
- less range when it gets far enough the bullets will explode (inspiration from tf2c)
-no random crits
+50% more damige and -25% movement spead
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