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That used to be RED's forward spawn. It's a dead end for RED to put a nest or teleporters (or spy decloack) and have some cover because it's been noted during the playtests that BLU exert immense pressure over the defense. Adding a flank for BLU here, as it was in the original map with the sewers, would basically kill RED's already thin defense completely IMO.
That is something that can looked at, if that does prove problematic for RED. There are two spawns with a door each and normally it's a difficult point to cap, there is only 2 access via a bridge and a death hazard (train) active quite often, so BLU should have some issues with the capture.
Thanks for the feedback! I understand that the map might be a bit tight, perhaps I can look into making some of the areas larger, but I'll see with more matches.
EDIT: Also Pyrovision is disabled but that might be either my settings or the Full Moon
But right now there are servers if you want to play the maps, you can find some on the map pages.
Besides, VIP here is pretty much an handicapped Doomdsay or HAARP:
you take the pickup and use it to capture points
The end.
Call me crazy, but I would really like to see what removing the idea of a player being the VIP would do.
Like, the VIP is ALWAYS cpu.
The CPU is predictable, and at the same time offers interesting ways to engage with the players from both sides.
Sure, you don't play as the "HAHA funny mafioso" but honestly, who would?
It's just a Worse Heavy since it relies even MORE on the team.