Stellaris

Stellaris

Intuitive Habitables Slider
 This topic has been pinned, so it's probably important
Oatmeal Problem  [developer] 12 May @ 6:10pm
Compatible Mods
Changing planet classes can sometimes break event chains. I use a set heuristics to determine if a planet is a associated with an event chain, so most mods should be 100% compatible. Additionally, I have reviewed the following popular mods (most of which were compatible out-of-the-box, but I've added some special logic where necessary):


I might have missed some things, and I cannot keep track of all updates to the above mods, so please report any issues.
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Kepos 24 Jun @ 9:33am 
Found one mod that might be incompatible.
Slightly Better Scaling: Stations prevents this hab sliders to work correctly. If your mod is placed behind it in playset, it seems to work. Posted a note for the other modder to have a look on it. Cheers! :steamhappy:
Oatmeal Problem  [developer] 17 Jul @ 8:24pm 
@Kepos sorry for the late reply. I checked out that mod. It only changes some technologies, and this mod does nothing with technologies. If they are truly affecting each other, then there is some bug deep in the engine that neither I nor the other author can do anything about. Nonetheless, I appreciate the report!
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