Stationeers

Stationeers

Player Communications
lorexcold  [developer] 18 Jun @ 11:25am
Development Updates
Future plans

# Testing: switching our mod to use base unity instead of relying on SteamWorks for microphone data
# Fixing of various issues
# Mod Optimisation

1. Switching to Unity Microphone should increase performance & decrease system demand
This should also give us better audio quality and less latency while also removing the requirement to have steam running or even needing steam at all.
With the addition of that will need to work on adding UI elements.

2. Mod Optimisation should be a result of us testing and switching to the new system, though there's other things that need optimising, currently the Audio starts to bug out on a world with many hours especially if there's a lot going on in the main thread, so while working on the above, this will also be taken care of.

3. Audio issues due to my successful but bad execution of the plan:
The plan was to let players with a command or via config set their incoming voice/radio volume multiplier, the issues begins with using Mixers.
Mixers allow for any audio that plays on that mixer channel to be modified with effects but it also adds another range of attenuation essentially gives us all the gain we could ever need, so that was the plan!
only for this to become an issue because playing audio through the game isn't the easiest task, especially if you want to do it in multiplayer, my original thought was: letting the audio go through my mixer then into the game mixer should cause no issues, but that proved to be not true, so with a temporary solution i tested if forcing our mod audio players to constantly switch to our mixer if the mixer isn't already our mixer.

But since the mixer of Stationeers is what handles all the game audio, it also means it takes care of controlling the audio based on atmospheric calculations, so at last this will also be looked into.

4. More Lore on CH16 & various additions.