Sid Meier's Civilization V

Sid Meier's Civilization V

Holo's Wolf and Merchant Empire (Spice and Wolf Civilization)
DarkScythe  [developer] 29 Nov, 2014 @ 9:48am
Development Plans and Suggestions
Hey everyone!

While I am happy to have finally released this Civ to the public, by no means am I finished with it! As stated, I have many more plans for continuing development and support of this Civ -- Holo will be my baby for a while!

To that end, I decided to list out some of my thoughts/plans I will be looking into / working on, and this will also serve as a place for everyone to voice their opinions, or suggest new things to add into this Civ.

For the latest updates, please check my main CivFanatics thread![forums.civfanatics.com]

Be aware that while I will wholeheartedly appreciate every suggestion, I do still have a particular vision and direction for this Civ, and I'll need compelling arguments with each suggestion.

Development Plans
  • Soundtracks! The extended soundtrack is coming. UPDATE: Soundtracks are out!

  • Custom Religion: Not entirely sure yet if I want to bother, but it would likely be purely aesthetic, and come with no unique beliefs. I might add this in if there's enough demand for it.

  • Continued Polish: While I have a number of unique diplomatic responses built in already, my goal is to give her completely unique dialog for all 230 diplomatic response types. This will...take a while, and will likely come in batches.

  • Events & Decisions: I will be looking forward to providing compatibility with Sukritact's Events & Decisions[forums.civfanatics.com] mod once I've gotten the above polish finished. At the minimum, I can guarantee that "Holding a Harvest Festival" will be a unique event for Holo. More details and suggestions for additions will be welcome once I actually get around to looking at this.

  • More unique Trade Guild HQ's: This was an idea I was tossing around for a bit during the beta, but I cut it out of development since it would delay release substantially (mostly because each one needs testing for balance.) Spice and Wolf contains many different "Trade Companies" such as the Milone and Medio Companies which gave Lawrence and Holo the literal run-around very early on. My plans were along the lines of giving each company a unique strength, allowing Holo to somewhat "specialize" her cities. Example: Milone would have buffs related to the Sea, and Medio would have buffs related to Wheat/agriculture.

  • Randomized City Names: This is something I've been thinking about for a little while, especially since there are over 30 city names included in this Civ now. More will be coming as I continue to make my way through the light novels again, harvesting all the names I can find. My intention is to actually have 2 layers of randomization: The first three cities (Your capital and up to the next 2 AI's capitals) will be randomized between Yoitsu, Nyohhira, and Pasloe; after that, the rest of the city names list will be randomized so that it's not always Pasloe, Pazzio, Poroson. This will require SQL though, something I've been actively avoiding, so I'm not sure when/if I'll add this.

I probably have more, but I'll update this whenever I remember them.

Please note that while I will guarantee that I'll continue development, I cannot guarantee that any of these changes will arrive quickly.. Most everything needs to be deployed to the private beta first to test for bugs and stability issues, as well as balance -- I think everyone deserves a high quality experience. This does wind up taking a while, though. When the time comes, I may ask for more beta testing volunteers.

Thank you everyone for your support!
Last edited by DarkScythe; 17 Dec, 2014 @ 12:15pm
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Showing 1-15 of 15 comments
The Wise Wolf 30 Nov, 2014 @ 7:30am 
This is honestly one of the most well-made custom Civs I ever played, and it's really great even putting aside the fact that I love Spice and Wolf.

In connection with that, I wanted to ask, do you plan on making other Civs? Or is this the project you are going to stick to for a while?
DarkScythe  [developer] 30 Nov, 2014 @ 8:07am 
Thank you!

I strove to make sure everything was covered, as I feel attention to detail is what makes a nice, enjoyable, high-quality Civ.

To answer your question, I have given some thought now and then to other potential Civ ideas, and I am in the process of helping out a few other fellow mod authors with their Civs, but as of this moment, I have no plans to move on and make another Civ yet.

I feel Holo deserves my very best effort, and to that end, Holo will be my baby for a while longer. :)
I have plenty of plans to expand on the gameplay and functionality, but I wanted to get her current state into the hands of Spice and Wolf fans and such, especially since Thanksgiving was a very fitting time to release her.

Right now I'm working on getting the Extended Soundtrack ready for release, although I've run into a bit of a curious problem. I have...way more tracks available for peace than I do for war. Trying to see if I can toss some tracks around, but likely you will hear much more frequent track repetition if you decide to wage war with Holo constantly. Maybe that'll be a subtle hint that you ought to play peacefully with her, haha.
DarkScythe  [developer] 6 Dec, 2014 @ 9:06am 
Okay!

Soundtracks have been released, and reception seems to be much above my expectations.

My next task is working on the continued polish, and now that I have some time again I'll be resuming my re-reading of the light novels to facilitate this.

However, I have also begun thinking of some specific ideas for the implementation of the unique HQ's thing. I have some rough ideas posted into my CivFanatics thread, but I would also like to field some suggestions from you guys here.

Some ideas I have from my other thread are along these lines:
  • Each HQ would have a central focus, would boost things related to that focus, may penalize something else in return.

  • Each HQ would also require a certain resource to be available at the City before construction is allowed, and I also want to have it consume a certain amount, but I have yet to look into whether this is possible for non-strategic resources.

Anyone have any other ideas?
Last edited by DarkScythe; 6 Dec, 2014 @ 9:06am
DarkScythe  [developer] 17 Dec, 2014 @ 12:18pm 
I have now officially opened up discussion and brainstorming about these new HQ buildings for Holo -- her next big gameplay feature -- over at my thread on CivFanatics.[forums.civfanatics.com]

If anyone has any ideas or opinions, please feel free to share and discuss them either there in that thread, or here in this one. I will be checking both places fairly frequently.

Thanks!
Last edited by DarkScythe; 17 Dec, 2014 @ 12:18pm
thaneofthunder 21 Dec, 2014 @ 6:43pm 
The new HQ buildings sound like a great idea! I'm unsure about the luxury resource problem, perhaps force a city to disire that resorce every turn? You could look into the code for the Stoneworks or Mint, they depend on luxury recorces. Or make a TC mod, but that's a lot of extra work for you. Hope it goes well! Good luck!
DarkScythe  [developer] 22 Dec, 2014 @ 1:00pm 
Thanks!

I've done some testing, and I think I have the groundwork for the luxury resource thing.
At this point it's just planning out the effects of the various company HQ's, but it's a bit difficult to think of things that would affect meaningful change without breaking the current balance of her Civ. I also don't have all that many ideas right now to work with, which is why I've opened up discussion for others to input some ideas.

I'll not be going toward total-conversion-mod territory yet, simply because this is still my first mod, and I want to maintain as wide compatibility as I can.
DarkScythe  [developer] 28 Jan, 2015 @ 5:25pm 
For anyone checking these threads, here's a sneak peek at one of the next new features which will be awaiting Holo.
Vevca 2 Feb, 2015 @ 8:12am 
Holo as an unique unit.
DarkScythe  [developer] 2 Feb, 2015 @ 8:43am 
Originally posted by CMX:
Holo as an unique unit.

Haha, that would actually be difficult to do in a balanced way. The closest I have are her Great Wolf units so far, which I've painstakingly tried to model after her.

The problem with having Holo as a unique unit is that she can be killed.. and I don't really want to see that. :/
But to avoid doing so would make her incredibly powerful compared to anyone else, and I don't want to do that either.

At best, I am working with Vice Virtuoso, who is working on his Madoka pack "Wish for the World" which grants every Civ a "Magical Girl" Hero unit, and if you run that mod alongside my Holo Civ, you will get Holo as the Hero unit, but currently uses his default Swordswoman model. I'm working to eventually have his mod load my Great Wolf model instead.

Otherwise, if you have some ideas for a Holo UU which would be balanced, I'll be glad to think them over.
Last edited by DarkScythe; 2 Feb, 2015 @ 8:44am
Steelwolf 19 Aug, 2015 @ 7:25am 
Hello, if you want to make a french version, i can help you to translate the text in french.
DarkScythe  [developer] 20 Aug, 2015 @ 10:59pm 
Originally posted by Steelwolf:
Hello, if you want to make a french version, i can help you to translate the text in french.

Whoops, sorry for the delay in response! Been a bit busy trying to get stuff working, haha.

Thank you for your offer! I do not mind if you would like to offer to create a French translation, and I would be happy to include it if you can manage to do so (with credit being given, of course.) However, please keep in mind that I don't know any French, so I won't be able to really check on its accuracy, and I'll have to trust that it's accurate, haha.

Do let me know if you need anything, though.
Steelwolf 21 Aug, 2015 @ 1:41am 
Hello, thanks for your answer. Can you send me a word document or a PDF document with all the text? I will translate it and give it to you. I will try to made an accurate translation but keep in mind that some english sentences can't make sense if they are translated word for word.

If you are agree with that, send me a friend request and i will give you my internet mail adress.
Niishjaa 28 Aug, 2015 @ 6:44pm 
A G&K version would be nice. please and thank you.
DarkScythe  [developer] 31 Aug, 2015 @ 4:09pm 
Apologies for the delay; Haven't been around much the past week to do anything.

Originally posted by Steelwolf:
Hello, thanks for your answer. Can you send me a word document or a PDF document with all the text? I will translate it and give it to you. I will try to made an accurate translation but keep in mind that some english sentences can't make sense if they are translated word for word.

If you are agree with that, send me a friend request and i will give you my internet mail adress.

I understand the limitations of translation / interpretation and the inherent issues they cause with regard to accuracy. However, rather than literal accuracy, I meant more that a line talking about Merchants probably shouldn't be translated to talking about Fish. It's obvious, of course, but as I can't really check (unless I use Google translate, which we all know is awful) I will be trusting you with it -- what is essentially my baby, this Holo Civ and its text. :P

I will send you a friend request shortly, and we can handle it from there - All the text should already be available, though, as they are simply inside an XML file in the mod's folder.

However, I will be requesting your assistance in keeping it up to date as I proceed into the beta test of the next version, which will be bringing substantial changes and new text.

Originally posted by Hun Hunter:
A G&K version would be nice. please and thank you.

I'm sorry to say, but a G&K version is impossible to do.
This Civ relies extremely heavily on the new systems (and under-the-hood code additions) introduced in BNW, and there are no suitable replacements in G&K nor Vanilla.

For one, the entire trade route and caravan system, being the central focus of this Civ, doesn't even exist in G&K. The Lua code also relies on event hooks only available in BNW. As such, it is not possible to port this Civ over to G&K or prior versions without significantly and substantially changing the very core of this Civ.

BNW (and the Civ5 Complete Edition) goes on sale very often, though. I would encourage you to try and pick it up whenever you are able, as BNW offers a vastly better selection of mod compatibility, among other things, and can regularly be purchased for $7.50 or less, with the Complete Edition only around $10-12.
Last edited by DarkScythe; 31 Aug, 2015 @ 4:10pm
Dezerker 15 Nov, 2017 @ 3:32am 
any plans to remake this for CIV6
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