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For any other players that are willing to try to "fix" this issue the best i found was to reduce maximum numbers of zombies in horde and reduce the minimal distance between hordes, allowing the game to have more small but relatively close groups instead of just random 20 zombies hordes. Yet i found it to only work as a band aid on what i find to be a really big issue with B42, i know it is unstable but the devs really dropped the ball here by changing this and going against realism and immersion which are focuses of the game in order to "nerf it" Don't get me wrong i love difficulty and i for one found the new muscle strain to be amazing but this kind of difficulty just feels cheap to have all zombies being in the same places rather than being spread out like an apocalypse should feel. While the new idea in itself is really good the cities should have kept a "blanket heatmap" that would spawn zombies all around its surface rather than having only those hotspots. Roads could also get this treatment with having some random groupes or even huge hordes or zombies roaming on the road once in a while.
But specifically in Raven Creek, as a regular player, I find the game challenging due to the sheer number of zombies on the map.
I think perhaps many of you weren't paying attention to the release notes for each version of the map I put out,
I'm starting to wonder if I'm crazy, because I see a lot of zombies, and you all see only a few. That said, the remote areas that previously had small, specific zombie hotspots now have very, very few.
Thanks for the feedback
PD: The dropdown is available on Debug mode, or you can simply delete de zpop folder from the desired saved game.
Essentially my issue with the new heatmap is the disparity in population, we used to have some zeds all around with the numbers growing bigger as you went near the commercial zones and now it feels like there is massive hordes near those, while the other areas feel empty.
I feel like they tried to up the difficulty with this new spawning system, important locations being way more defended as a result of zombies being less spread out but it totally breaks my immersion to see such a huge disparity between the houses where people are most likely to barricade and then die and that random bakery because sure 30 people thought that having fresh bread was the most important thing for now... If i wanna add more zombies i can up the population factor, but i can't salvage what this new system brought.
On a more positive note, it is still unstable and from what i recall before the patch in 42.5 while there were too much zeds i felt like the disparity between POI and the rest of the map wasn't that problematic so i hope they will tweak those settings to make it less obnoxious since after all they told us it would'nt be perfect. I trust the devs to fix this but i gotta admit that they really dropped the ball with this new change, it took away the randomness of my encounters with zombies since they are all in the same predetermined places. (and some of those placements seem overly petty in order to punish players trying to clear those places, guns unlimited or that forest cabin at x9663, y8777 looking at the zombie heatmap for that place is just unfunny.)