Company of Heroes 2

Company of Heroes 2

AOD (4) Rails and Metal
keesfluitman  [developer] 29 Nov, 2014 @ 5:30pm
Bug reports
Bug reports here.
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Showing 1-10 of 10 comments
Snoipur 30 Nov, 2014 @ 1:52pm 
Need more time for the first wave. Even second wave was too much for my defence to handle. Used like 3 armies and none were successfull.
Jerryzzq 30 Nov, 2014 @ 3:10pm 
Endless off-map artillery strike at this point on the last few waves
http://cloud-4.steampowered.com/ugc/36356276617924129/8550E6007EE9EF51F534E99FA84702751ED16311/
keesfluitman  [developer] 1 Dec, 2014 @ 12:27am 
thnx. jerry. fixed it now. will update asap.
@Snoipur start has been delayed 15s. But read my advice in the comments. It's not that hard.
Oh and I see you noticed how effective stugs are :) Cheap, fire fast, lots of damage.
Last edited by keesfluitman; 1 Dec, 2014 @ 12:43am
Yotzee 19 Jan, 2015 @ 11:08am 
some units coming from position 2 recieve very little damage or no damage at all, and go through the whole map. (maybe if they are killed to fast..) when playing OKW

(mostly camping at edge of map with 6-8 pak43 and 10 squad of panzergrenadiers (panzershreck upgrade with annihillation mod thats almost 40, since it drops from enemy) + 3-4 bunkers.
Last edited by Yotzee; 19 Jan, 2015 @ 12:13pm
keesfluitman  [developer] 19 Jan, 2015 @ 3:47pm 
Do you know in which waves that is? There should be "bosses" in every wave. These are like 14 times stronger atm, which is ridiculously too much...That's why I made an update in the TEST version of this map, to test a better balanced boss. So again, these units that you mean, are probably the bosses that can take 10-15 times more damage, thus when it's an IS-2 that already needs 4 shots, it now needs 40-60.
keesfluitman  [developer] 20 Jan, 2015 @ 6:27am 
I put the update from the TEST online now. It is much better balanced, but I don't know if it's still a bit too hard.
Yotzee 20 Jan, 2015 @ 11:22am 
They could be the bosses then, its around wave 9 or 10, gonna check it today maybe. lf they are bosses, any possibility to make some kind visual difference? like adding camo.
keesfluitman  [developer] 20 Jan, 2015 @ 2:12pm 
I've updated the map now to the TEST it's version, so they are much less strong. They always have vet 3, on the contrary to the rest of the units.
Last edited by keesfluitman; 21 Jan, 2015 @ 1:13pm
Yotzee 21 Jan, 2015 @ 2:41pm 
in 6th wave when t70's are coming there are more than 7 with 3 stars, they are really fast and even a Jagdtiger and 3 jagdpz4 plus 6 paks cant kill them.. Its real annoying.

Either their number, their speed or their hp is to large.. Since they are the same tanks, they should have bigger damage, speed or aim, not HP
keesfluitman  [developer] 22 Jan, 2015 @ 1:53am 
sorry. fixed.
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