Don't Starve Together

Don't Starve Together

Wieneke The Lemure
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Fairy  [udvikler] 20. maj kl. 19:48
Other Features
Special food buffs
Some foods grant unique effects when eaten by Wieneke. Here's a list of them and what they do:
  • Creamy Potato Purée:
    Reduces damage tolerance loss by 33% for one day.

  • Stuffed Pepper Poppers:
    Increases damage dealt during possession by 12.5% for one day.

  • Salsa Fresca:
    Increases damage tolerance regeneration by 66% for one day.

  • Soothing Tea:
    Recovers up to 20% of a max damage tolerance penalty over the course of one day.

  • Fig-Stuffed Trunk:
    Reduces hunger drain by 25% for 4 days. Note that this effect does not stack with Uncompromising Mode's Snot Roast buff.

  • Booster Shot:
    Instantly recovers 25% of a max damage tolerance penalty.

  • Pure Brilliance & Pure Horror:
    Each permanently converts 15% of all damage dealt during possession into planar damage. Both can only be eaten once.

Giving a ride to your friends
  • Wieneke has the ability to give a ride to her fellow survivors when possessing large and fast enough creatures. Simply right-click another player to allow them on; said player then needs to right-click you as well in order to complete the action.

  • Currently, the following possessed creatures are able to give rides to other players: Beefalo, Koalefants, Grass Gators, Rooks, Bearger, Dragonfly, Moose/Goose, Moslings, and the Ancient Guardian.

Sprinting
  • There's a few creatures that move quite slowly, which could potentially make them unusable in most situations.

  • To that end, there's a sprinting feature! Double clicking, or double tapping a movement direction while possessing activates your sprint.

  • Sprinting is only available for creatures that are slower than a survivor. The speed bonus you get from sprinting puts you exactly on-par with a survivor's run speed.

Reawakening dead creatures
  • Certain creatures that have unique item drops may be reawakened by Wieneke, summoning a slightly weaker version of the original. Simply possess such an item, and use the Awaken action to begin!

  • When unpossessing an awakened host, it'll pop back into its item form. Note that all of its stats are saved within the item: you can even view the summon's health by use of a special inventory icon, or by examining it.

  • Awakenable summons can be healed without summoning them: the same items Wieneke can't use to restore her own health, such as a healing salve, can be used on her summons instead.

  • Healing a summon while it's within its item form grants a bonus: a percentage of the summon's maximum health is added on top of the original healing value, based on the potency of the heal.

A unique craft, the Quelling Candle
  • The Quelling Candle is a structure that can be prototyped at a Prestihatitator, requiring 1x Glommer's Goop, 1x Rope, and 2x Nightmare Fuel to craft.

  • When placed, it lights up a tiny area and prevents one nearby unpossessed monster from attacking other structures, such as walls or fences. This means you can build pens for otherwise hostile mobs, and keep them near your base, ready for possessing!

  • Additionally, any tethered monster will slowly recover up to 10% of its maximum health per day.

  • The candle does need to be fuelled: this can be done by possessing it, or using the "Fuel" action while possessing the candle. The candle starts with max fuel when built.

  • Once fuelled, you may tether a monster by unpossessing it nearby the candle. A visual effect and sound should play to indicate you did it correctly. You can always confirm something's tethered by checking if the mouth of the candle is glowing.

  • It can hold up to two charges of fuel, indicated by the amount of flames near the wick. Fuel is consumed when taking a tethered monster out of its thrall.

  • Note monsters can and will simply walk out of the candle's range if there's no barrier, untethering them! The maximum working range for the candle is two diagonal tiles. Additionally, a monster will be untethered from its candle when attacked.

Another unique craft, the Quelling Canister
  • The Quelling Canister is an item that can be prototyped at a Shadow Manipulator, requiring 1x Glommer's Goop, 2x Moon Rocks, and 2x Nightmare Fuel to craft.

  • The canister primarily functions as a portable container to hold onto awakened items, similarly to the Polar Bearger Bin. It has three slots.

  • Secondarily, the canister when emptied can be used to capture almost any creature inside. Doing so turns it into an awakened item, which means the creature can be summoned at any time by possessing the canister and using the Awaken action.

  • To capture a creature, you must first possess it, and then use the Capture action on a nearby empty Quelling Canister. The creature will try to kick you out, and succeed if its health is still above 50%. The lower its health, the easier it is to capture.

  • Once the canister has been used to capture a creature, it can no longer be used as a container. You can however hammer the creature canister to recoup some of the materials used to make it, but the creature itself will be lost.

  • Since it'd no longer be a container, creature canisters can be put into regular Quelling Canisters to save on inventory space.

Damage tolerance during possession
  • Each time Wieneke takes damage during possession, she also takes a comparable hit to her damage tolerance. Let's call it DT for short.

  • DT acts as a separate, hidden health bar. If you let it drop to 0 during possession, Wieneke will be knocked out of her host, losing 40 sanity and suffering a 5% DT penalty (see below).

  • When DT drops to dangerous levels, a ghostly overlay will start to appear over your screen, growing more intense the closer to 0 you are.

  • You can only lose up to 15% of your maximum DT per hit: meaning you should always be able to take at least 7 hits when completely full, and without penalties.

  • DT slowly regenerates over time when not in combat, or alternatively you can instantly recover a sizeable sum of DT by eating a healing food. Additionally, if your host receives healing during a possession (via Wortox souls, salves, etc.), that will also recover DT.

Damage tolerance penalties
  • Each time Wieneke takes a hit to her damage tolerance (DT) during possession, she also accumulates a long lasting penalty to her maximum DT, similar to how a bit gets shaved off your health meter after dying.

  • The conversion rate is actually quite small: for example, taking 40 damage during possession will apply a 0.5% DT penalty.

  • Additionally, if she gets knocked out of her host, she will always suffer a flat 5% penalty. If her host is killed, it will apply a penalty between 0-5%, depending on the max HP of the host.

  • While DT itself recovers rather quickly, the penalty is quite nasty in that regard: it takes a whole day to recover 0.5% of your max DT!

  • On the flipside, if you manage to completely avoid getting hit during possession, the recovery rate also increases by 0.5% each passing day. If you avoid getting hit for 10 days straight, you would recover ~30% of lost max DT.

  • You can quickly confirm the current state of your DT penalty by seeing if there's a crack on your health meter. The more severe the crack, the higher your penalty.

  • If you accumulate a significant penalty, Wieneke will also complain about it: "This is starting to hurt..." for a 37.5% penalty, "Oooh... I need to be more careful..." for a 56.25% penalty, and finally "This is gonna ache for a while..." for a 75% penalty.

Possessed creature damage
  • Dealing damage works a bit differently than one might expect for possessed creatures: rather than dealing a flat amount of damage each hit, the damage output is based on a few things; namely the host's attack speed, and its original damage.

  • For example, a Spider would normally only deal 20 damage per hit. But when possessed, its damage output is snapped to a number that represents player weapon damage, and is then modified further.

  • Because the Spider attacks so slowly, the final damage number will be much, much higher than a regular Spider's: imagine a player attacking many times within the same time frame that the Spider takes to deal one attack.

  • Essentially, to make the Spider, or any other creature deal a viable amount of damage, we crank the number up based on how many player attacks were "missed" within the same time frame.

Possessed creature special actions
  • Certain creatures gain unique actions or abilities when paired up with Wieneke. These actions automatically pop up when applicable during a possession.

  • For example, together with Wieneke a Moleworm can dig up tree stumps simply by digging through them, or dig up anything by popping its head above the surface, using a special action.

  • If you're ever unsure if a host has any special effects associated with it, try examining yourself while possessing (the default key for that is I)! A special panel should appear alongside your portrait, giving more information about the host, including its damage output.
Sidst redigeret af Fairy; 24. juli kl. 7:06
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很有趣的模组,我迫不及待想尝试一下了!:steamhappy:
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