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408 mods, all dlc, no other bugs, no error in the log. mentioning these: vehicle framework, vehicle map framework, LTS ammo, WASDed pawn, tacticowl(i gotta check this more in depth but run and gun feature worked, didnt test dual wield yet), facial animation. still need to give a mechanoid a modified gun and see what happens. cheers!
It is difficult to deal with yayos animation. I will try to fix it, but don't get your hopes up.
Happened when i was running a lot of mods, made a second clean install, ran minimal mods/performance/texture stuff, tried to replicate it and happened again.
All happened in 1.5
Modlist was: Harmony, Core, ModularWeapons 2, [LTO] Colony Groups
I make a modular assault carbine, when load the game save, the weapon range has decreased from 38 to 29.
Here is its design:
<gunsmith>
<attachHelpers>
<li>
<partsDef>Barrel_MAC_Carbine</partsDef>
<attachMountDef>MountBarrel_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Reargrip_MAC_Standard</partsDef>
<attachMountDef>MountReargrip_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Stock_MAC_Full</partsDef>
<attachMountDef>MountStock_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Mag_MAC_Assault</partsDef>
<attachMountDef>MountMag_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Sight_UltFCS</partsDef>
<attachMountDef>MountSight_Long</attachMountDef>
</li>
<li>
<partsDef>TacDevice_Side_LaserGreen</partsDef>
<attachMountDef>MountTacDevice_Side</attachMountDef>
</li>
<li>
<partsDef>Muzzle_ARMuzzleBreak</partsDef>
<attachMountDef>MountMuzzle_Assault</attachMountDef>
</li>
<li>
<partsDef>Underbarrel_AngleForegrip</partsDef>
<attachMountDef>MountUnderbarrel_Long</attachMountDef>
</li>
</attachHelpers>
<decalHelpers>
<li />
<li>
<attachMountDef>MountBarrel_ModularAssaultCarbine</attachMountDef>
</li>
</decalHelpers>
<weaponOverrideLabel IsNull="True" />
</gunsmith>
This mod is not safe for existing save. I'll add to FAQ.
Accuracy (short) +10
Accuracy (short) -10
while increasing accuracy by 1. This pattern repeats in some form throughout the stats of the scopes and other attachments increasing clutter.
Also on the modular assault carbine it shows stat changes on the default barrel instead of the modified ones, this could apply to other weapons but I haven't tested it.
Mod list:
Harmony
Modular Weapons 2
Character Editor
Biotech and ideology are enabled
Now attached parts visible on styled weapons. But the parts are out of position in mostly cases, so there is disable styles option in config of ModularWeapons2 now.
If the initial value is 90, that scope adds +10 and -9, so final value is 91.
I understand what you mean now.
One suggestion I have if possible is adding lines between range types to improve clarity.
example:
Accuracy (close) +10
Accuracy (close) -10%
-------------------------------
Accuracy (short) +10
Accuracy (short) -5%
Just a suggestion but if this doesn't fit in this discussion I can remove it.