DayZ
Knock Knock Zombies
agent001  [developer] 17 Jun @ 3:35pm
Excluded Building List
Some buildings just don't work well. This is the most up to date list of excluded buildings you can add to your config. Should you discover any other problem buildings please post them here.
"excludedBuildings": "Land_Misc_Greenhouse, Land_Misc_Polytunnel, Land_FuelStation_Build, Land_Guardhouse, Land_Shed_M1, Land_Shed_W1, Land_Wreck_Caravan_MRust, Land_Wreck_Caravan_WBrown, Land_Container_1Ao, Land_Container_1Aoh,Land_Container_1Bo, Land_Container_1Boh, Land_Container_1Mo, Land_Container_1Moh, Land_Train_Wagon_Box, Land_City_Stand_News2, Land_City_Store, Land_Lunapark_Shooting_Gallery, Land_Misc_Toilet_Mobile, Land_City_Stand_Grocery, Land_City_Stand_FastFood, Land_Boathouse",
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Showing 1-3 of 3 comments
I did have a issue with a editor placed structure that caused a server crash. Otherwise on vanilla chernarus it seems to run great. The zombie that spawned in the house looked like he was there for awhile!

Class: 'Land_House_1W10'
Entity id:3062849

Function: 'GetNearestDoorBySoundPos'
Stack trace:
scripts/3_Game/entities\building.c:74 Function GetNearestDoorBySoundPos
KnockKnockZombies/scripts/4_World/player.c:94 Function AYSAKKZ_managePlayer
scripts/3_Game/dayzgame.c:2919 Function OnUpdate
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:46 Function OnUpdate
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211 Function OnUpdate
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:268 Function OnUpdate
agent001  [developer] 17 Jun @ 9:31pm 
Is that loaded by dzeditor loader mod? Or by admin tool?

I've seen funny behaviors with vpp object builder buildings but cfggameplay loaded or editor loader have seemed pretty good.
For now best thing is to add that building to your excluded list.
thehippoz 17 Jun @ 11:07pm 
It's mainly map and json for resized objects, some editor loader for deletions. I know map allows deletions or at least used to. Dze is hard to work with because of the format. Like if you need a turret over there, you can't grab the location out of the save.

Mainly spawning things in with server side code since 1.28. Anyways, nice mod agent nothing to worry about. The blacklist will probably work. Posted in case it would help with anything, like always get good ideas after a sleep.
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Showing 1-3 of 3 comments
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