Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Class: 'Land_House_1W10'
Entity id:3062849
Function: 'GetNearestDoorBySoundPos'
Stack trace:
scripts/3_Game/entities\building.c:74 Function GetNearestDoorBySoundPos
KnockKnockZombies/scripts/4_World/player.c:94 Function AYSAKKZ_managePlayer
scripts/3_Game/dayzgame.c:2919 Function OnUpdate
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:46 Function OnUpdate
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211 Function OnUpdate
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:268 Function OnUpdate
I've seen funny behaviors with vpp object builder buildings but cfggameplay loaded or editor loader have seemed pretty good.
For now best thing is to add that building to your excluded list.
Mainly spawning things in with server side code since 1.28. Anyways, nice mod agent nothing to worry about. The blacklist will probably work. Posted in case it would help with anything, like always get good ideas after a sleep.