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You have my promise that I'll keep performance in mind, but it's an issue that will resolve itself as time goes on and more and more people upgrade their computers.
This seems fully reasonable. But my scenario sees a strong rig, in a campaign battle, with only half of the units being Deithland units, fighting an entirely modded enemy army. I have made a small recording with an fps tracker in the top right to show the issues.
https://youtu.be/ARsV9qJtSJs
Please Excuse my poor presentation and stumbling voice. I was battling (and still am) a straptokokken infection so it was difficult to present coherently.
In the video I did angle my camera towards both the enemy army as well as my front line of vanilla units and the fps drop was still not akin to just looking towards the Deithland units. I will give it a whirl tomorrow but it doesn't matter too much. My fps drops by 40 to 60 from an army of just 8 or so Deithland units. That is already too much fps for a normal 1 on 1 army battle. The units just seem to be taking too much to render.
I have an i9-10850k processor with a rts 3080 and 64 gb of ram. The pc isn't the issue and these frame drops are not normal for any other vanilla or modded units I have played with. The only logical conclusion is that the units are not well optimized or some mod is somehow impacting the Deithland units and making them slurp frames.
My only issue has been the high performance impact. I've seen other people mentioning this as well.
I had a look in the tables and saw that you haven't designated the low poly and super low poly in db variants_tables. This means the game is always loading the highest poly models rather than switching to the low poly ones when zoomed out.
Hope this helps and good luck with the mod.