Garry's Mod

Garry's Mod

White Knuckle - SWEP (Climbing and Parkour)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Stoneman  [udvikler] 22. juni kl. 9:23
Plans & Known Issues & Suggestions Thread
Here's the plans on what I want to do with this addon alongside the issues I've found. Feel free to talk in here if you found any issues or have any suggestions!
Known Issues:

Plans:
- All of White Knuckle items + Inventory system (Doubtful, but maybe.)
Sidst redigeret af Stoneman; 23. juni kl. 23:34
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Snλke 22. juni kl. 9:29 
when looking at a wall and grabbing after, the hand stays stuck as open instead of actually grabbing the wall.
Stoneman  [udvikler] 22. juni kl. 9:30 
I'll check this out, thanks.
Sidst redigeret af Stoneman; 22. juni kl. 9:32
ENA 22. juni kl. 12:46 
I don't think you're supposed to lose stamina when you're standing on a flat surface, only when you're suspending yourself from a ledge you're holding on to. Oh, and also, you're supposed to lose less stamina if you're holding onto one ledge/handhold with both hands.
Other than that and the visual stuff, this is a pretty good recreation, well done!
oprivate16 22. juni kl. 13:32 
how do you use it ?
Jakey :D 22. juni kl. 14:43 
add upgrades like in the game maybe like faster movement speed/ climb speed idk maybe
Oprindeligt skrevet af Jakey :D:
add upgrades like in the game maybe like faster movement speed/ climb speed idk maybe
that could be cool
Stoneman  [udvikler] 22. juni kl. 17:44 
Oprindeligt skrevet af Hideo Kojima:
I don't think you're supposed to lose stamina when you're standing on a flat surface, only when you're suspending yourself from a ledge you're holding on to. Oh, and also, you're supposed to lose less stamina if you're holding onto one ledge/handhold with both hands.
Other than that and the visual stuff, this is a pretty good recreation, well done!
I'll try to get those, thanks.
Stoneman  [udvikler] 22. juni kl. 17:50 
Oprindeligt skrevet af Jakey :D:
add upgrades like in the game maybe like faster movement speed/ climb speed idk maybe
I don't know about the perks, I don't think they fit.
RARÓG 23. juni kl. 6:34 
could you give a option to nerf it to make it more realistic?
Stoneman  [udvikler] 23. juni kl. 6:36 
Oprindeligt skrevet af RARÓG:
could you give a option to nerf it to make it more realistic?
I'll add convars for you to edit.
please add a other version of this mod where you can hold on forever
Stoneman  [udvikler] 23. juni kl. 9:01 
Very soon.

Oprindeligt skrevet af notabot:
please add a other version of this mod where you can hold on forever
Stoneman  [udvikler] 23. juni kl. 9:38 
Release 1.1.0:
- Added cvar configs to everything, editable within the spawnmenu Options tab.
- Added physics pull on physics props, you cannot climb them, but you can throw them around.
- Added new types of knuckles:
Sandbox Knuckle: Infinite stamina, climb any wall.
Iron Knuckle: Infinite stamina, can climb only ledges.
Grub Knuckle: Limited stamina, climb any wall.
White Knuckle: Limited stamina, can climb only ledges.
- Added limited new ledge climbing mechanics.
This is limited because you still cannot climb prop_static. Sorry, I just can't seem to manage it. If anyone know, please contact me.
- Added ledge pre-computations at map start.
When the map begins, the game will parse the map file and find every single ledge the map has ahead of time. This uses a grid system to compile and find ledges without looping through 135,000 brush edges.
- Added spawn icons for all the new types of knuckles.
- You no longer lose stamina when you are grounded while holding on.
- You now lose 50% less stamina while grabbing with both hands.
- Fixed springy pull back on different tickrates
- Fixed stamina not regenerating on both hands even though you are grabbing with one hand.
rats 23. juni kl. 13:05 
will you make the jumping direction work more like the main game?
in the actual game the jump direction is always more-so vertical, but here, it's directly in the direction you are moving
i`m very thankful for this port, and i love how you fixd it, but may i suggest one little change? all i suggest is istead of "fists" animation, SWEP used "no weapon equiped" animation, like in "empty hands" SWEP, since technicaly it`s not a weapon. Thanks again, if that is too much - that`s okay
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