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Other than that and the visual stuff, this is a pretty good recreation, well done!
- Added cvar configs to everything, editable within the spawnmenu Options tab.
- Added physics pull on physics props, you cannot climb them, but you can throw them around.
- Added new types of knuckles:
Sandbox Knuckle: Infinite stamina, climb any wall.
Iron Knuckle: Infinite stamina, can climb only ledges.
Grub Knuckle: Limited stamina, climb any wall.
White Knuckle: Limited stamina, can climb only ledges.
- Added limited new ledge climbing mechanics.
This is limited because you still cannot climb prop_static. Sorry, I just can't seem to manage it. If anyone know, please contact me.
- Added ledge pre-computations at map start.
When the map begins, the game will parse the map file and find every single ledge the map has ahead of time. This uses a grid system to compile and find ledges without looping through 135,000 brush edges.
- Added spawn icons for all the new types of knuckles.
- You no longer lose stamina when you are grounded while holding on.
- You now lose 50% less stamina while grabbing with both hands.
- Fixed springy pull back on different tickrates
- Fixed stamina not regenerating on both hands even though you are grabbing with one hand.
in the actual game the jump direction is always more-so vertical, but here, it's directly in the direction you are moving