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Also, color ranges would be helpful, such as a skill mark being red at lower levels and then fading to green at higher levels, perhaps with the ability to cap it (red from 0 to 5, fade from red to green from 5 to 15, green from 15 to 20).
I'd also appreciate a scaling option for the menu popup. Another helpful thing would be tooltips that display the name of the mark the cursor is hovering over in the menu. I'd also like it if the menu stayed open after selecting a mark.
But despite my nagging and begging, it's a great mod and I'm excited to see where it goes.
Few fingers were lost when health tab of a shooter enemy pawn wasn't checked for elbow blade.
Can't you do this with an Auto tag checking for specific Hediffs? Elbow Blade is a hediff, so that'll work, and you can check for multiple hediffs with a single tag.
so you can have a mark that requires to pawn to NOT have certain conditions.
Also if it would be possible, a condition in which you can check If a person has other markers applied.
(Ps, I am trying to make a "Tier" system for a bunch of medical markers, and I wish to make them replace each other instead of just stacking all up,) Another suggestion based on my PS would be a marker that differenciates color based on which conditions are met,
good luck in the wonderful endevour! as simple as it is, its absolutely bombastic that nobody made this sooner, its a amazing info mod
This is actually the only thing preventing me switching over from Mark That Pawn, I love the look of this mod so it felt worth the suggestion!
No stress if that doesn't align with your vision, I acknowledge some would view this quick info on major threats as cheaty (though no more than just pausing and spying on the raiders info). :)
EDIT: I did a deeper dive and had overlooked this - I couldn't be more thrilled and can switch over. Thanks for a great mod!