RimWorld

RimWorld

Useful Marks
 This topic has been pinned, so it's probably important
Ideas for more conditions and parameters
Some ideas for conditions/parameters, assuming they wouldn't impact performance:

-Genes, either for gene types or for specific xeno/endogenes

-Xenotype, including player-customized ones.

-Specific skill value thresholds, such as "Greater than X, equal to Y, or but larger than Z". What if I want colonists with skill level 20 to have a different appearance than skill levels of 15?

-Stats, including various work speeds, combat stats, and trading price improvement, all with the same thresholds as the skill levels.

These are some things that I labeled for in my current playthrough, but it would be handy if these kinds of things could be automatically applied. Again, really, really cool mod!
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Showing 1-12 of 12 comments
Andromeda  [developer] 24 Jun @ 11:20pm 
added xenotypes, genes, some stats, traits and more
Corvus 25 Jun @ 1:13am 
I'd love for conditions to match skill ranges, such as skill between 5 and 10 or skill between x and y as prev mentioned.
Also, color ranges would be helpful, such as a skill mark being red at lower levels and then fading to green at higher levels, perhaps with the ability to cap it (red from 0 to 5, fade from red to green from 5 to 15, green from 15 to 20).
I'd also appreciate a scaling option for the menu popup. Another helpful thing would be tooltips that display the name of the mark the cursor is hovering over in the menu. I'd also like it if the menu stayed open after selecting a mark.
But despite my nagging and begging, it's a great mod and I'm excited to see where it goes.
Make an auto mark if range pawn has melee implant or is melee proficient. Hybrid combat pawn or something something.
Few fingers were lost when health tab of a shooter enemy pawn wasn't checked for elbow blade.
Last edited by Igor Kool; 25 Jun @ 4:00am
Daevinski 25 Jun @ 11:06am 
Genders being automatically added (in case you didn't yet) and order the list of conditions alphabetically or, if possible, a search bar, pretty please, because some lists are HUGE.
Cirom 25 Jun @ 6:46pm 
Originally posted by Igor Kool:
Make an auto mark if range pawn has melee implant or is melee proficient. Hybrid combat pawn or something something.
Few fingers were lost when health tab of a shooter enemy pawn wasn't checked for elbow blade.

Can't you do this with an Auto tag checking for specific Hediffs? Elbow Blade is a hediff, so that'll work, and you can check for multiple hediffs with a single tag.
Andromeda  [developer] 25 Jun @ 8:38pm 
Originally posted by Daevinski:
Genders being automatically added (in case you didn't yet) and order the list of conditions alphabetically or, if possible, a search bar, pretty please, because some lists are HUGE.
for search bar install 'Float Sub-Menus' or 'Searchable Menus' it works both same
bunx2021 28 Jun @ 6:31pm 
Parameter Suggestion: When a marker has more than one condition it operates on a AND & OR states, a nice one that could be very useful for systematic Markers could be a "NOT" operator
so you can have a mark that requires to pawn to NOT have certain conditions.

Also if it would be possible, a condition in which you can check If a person has other markers applied.

(Ps, I am trying to make a "Tier" system for a bunch of medical markers, and I wish to make them replace each other instead of just stacking all up,) Another suggestion based on my PS would be a marker that differenciates color based on which conditions are met,

good luck in the wonderful endevour! as simple as it is, its absolutely bombastic that nobody made this sooner, its a amazing info mod
EAST 28 Jun @ 6:47pm 
unwavering loyalty. This is very important information for capturing prisoners.
Last edited by EAST; 28 Jun @ 6:50pm
Andromeda  [developer] 29 Jun @ 1:34pm 
Originally posted by EAST:
unwavering loyalty. This is very important information for capturing prisoners.
done
Passions would be cool so i know which pawn i can train up if there skills are still low
I'd like passions, royal titles and allowed meditation types.
XDelphi 11 Jul @ 6:44am 
I would love a criteria to flag critical weapons in raiders - specifically triple and doomsday rocket launchers which are extremely common (and devastating if mishandled) in late-game raids.

This is actually the only thing preventing me switching over from Mark That Pawn, I love the look of this mod so it felt worth the suggestion!

No stress if that doesn't align with your vision, I acknowledge some would view this quick info on major threats as cheaty (though no more than just pausing and spying on the raiders info). :)

EDIT: I did a deeper dive and had overlooked this - I couldn't be more thrilled and can switch over. Thanks for a great mod!
Last edited by XDelphi; 11 Jul @ 7:22am
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