Garry's Mod

Garry's Mod

Hive Break | map [1.3]
 This topic has been pinned, so it's probably important
Sanych  [developer] 27 Jun @ 6:36am
stages of update development | Q&A
Here I share the stages of development of updates and answer your questions if any!
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Showing 1-11 of 11 comments
Niko 27 Jun @ 6:38am 
navmesh when?
Sanych  [developer] 27 Jun @ 6:40am 
Originally posted by Niko:
navmesh when?
once i finish the map (when all the locations are finished and added, then maybe)
Last edited by Sanych; 27 Jun @ 6:41am
Sanych  [developer] 27 Jun @ 6:41am 
Well, I'm working on update 1.1, and I'm doing a lot of things including textures from White Knuckle, bug fixes, and a new location (which is quite large). Just know that I'm working on it, but it'll take some time. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3509715598
Sanych  [developer] 27 Jun @ 3:44pm 
Sanych  [developer] 28 Jun @ 4:57am 
well i'm working on updating the old locations so the new ones fit into the map, it'll take quite a while but i'm trying to do everything to make it happen faster! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727078 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727830
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
Sanych  [developer] 29 Jun @ 11:08pm 
Originally posted by CarlosVIP9811:
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
the map is not related to White Knuckle, it was inspired by him, it has its own plot, locations and lore.
what is the pixelated shader called?
Sanych  [developer] 30 Jun @ 1:46pm 
Originally posted by {PT} Drip Trunks:
what is the pixelated shader called?
Pixelation Effect
add some lore
Sanych  [developer] 10 Jul @ 7:41am 
Okay, I'm getting back to map development and putting it all together in one 1.5 update. It'll take a while considering I have a couple other projects I'm working on in parallel
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