RimWorld

RimWorld

BoneReapers ReMarrowed
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JerryTheCultist  [developer] 4 Jul @ 12:58pm
Changelog
Changes from 1.5 to 1.6

Reworked bonereaper production mechanic, it is now done at the Mortisan Ossifact Soulforge and works off new code, it is now an automated process rather then a worktype as well, this new structure reuses an old texture (for now), costs have also been rebalanced

Rebalanced all xenotypes and some animals, alot of changes but tried to more focus them into the roles they were made for

removed support for lightless empyrean (it isnt updated)

added more raid variety to the bonereapers faction
some of the descriptions and writing have been tweaked to sound less WIP/complicated
adjusted crafting skill requirements, mostly lowering by 1 on average
amount of bones gained per human corpse increased by 5
Bonereaper flooring is now in 1 build tab, Osseous Tield Floor now provides beauty, Osseous Floor costs lowered
lowered crafting times by around 20% on average across the board
adjusted masses of many armors and weapons
changed costs and build times of Osseous Floors, Requires Stonecutting now as well
soul wine mood buff increased

adjusted display priorities for alot of items to make the UI prettier
community framework no longer required
XML cleanup of junk or otherwise useless lines
fixed the issue of bonereapers being the wrong color

Note - we will do some basic changes later post release, such as improving the texture of the soulforge, updating descriptions, and improving the UI for the soulforge
Last edited by JerryTheCultist; 4 Jul @ 1:30pm
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JerryTheCultist  [developer] 11 Jul @ 10:43am 
1.01 update changes

alot of descriptions were changed, and researchs renamed to sound less flat (still planning to replace more as time goes on)

osseous urns are now linkables that can boost bonereaper workbenchs, to help encourage decorating the workshop (and to give players something that isnt as ugly as the tool bench)

adjusted temp res's for bonereapers and animals

compat added with oddyssey, bonereapers dont mind the vacuum of space (but still get abit chilly)
some animals now have special trainables

removed woody stuffable type from some structures
slightly nerfed armor values across the board, ranging from 5-10%, adjusted costs and mass values to match value, as well as equip delays
added movement penalties to many armors
adjusted HP value of armors
most benchs are now effected by the tool cabinet as a linkable
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