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As for what each nation should have researched prior to game-start, that was gonna be added in but my only researcher left the team.
If you could provide focus names as to which you're referring to having added military factories, that would help save me time.
Characters like the chief of air force will come but like I said, my only researcher left the team and finding people to fulfill these roles isn't exactly the simplest thing to do.
Good idea for having to take decisions to fix the economy. That will likely be added in a future update.
You need to be more specific by what you mean with "timers for focuses and decisions".
I already included national spirits and events explaining the affects of slavery. Anything further beyond what I have risks the mod being taken down.
Good idea for the CSA intervening in the British civil war, I'll implement that.
There is no prior warning to war. The Ukrainians would have loved to of had that lol. It MAY come when the USA get's a focus tree, but isn't guaranteed. The war is easily won for both sides depending on which the player is, because the AI is retarded and because the Union has no focus tree yet. As for specific focuses involving the war, what would they be like? I already have planned decisions for the war.
Fixing peace deals isn't as easy as you think. The AI is retarded, and I have never worked on HOI4's AI before since I normally only make historical mods.
The former colonies will get new colours eventually, but I only recently figured out how to do it so it will be phased in over time.
Also, I would prefer if you use the suggestions channel in my Discord server for sending messages like these rather than making a post on the Steam page, but your feedback is appreciated.