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Perfect ok, thank you!
Bro u really need to reconsider the cost for that poor little product,I thought i would get 120plasteel for a single process but u told me only 12plasteel?????
that's really unacceptable ,we need 15 plasteel to start the whole system,and need spend 5 day per round for 12 plasteel , transfering plasteel and many other valuable or even non-renewable resources(neutral amine) from start-up 15plasteel to 12*3=36 plasteel and loss (460-108)*3=1056 sliver,that's too bad for a ultra-tech system cus u can just buy plasteel from other factions if it doest worth self-producting,which make it unnecessary
l love this post-game mod but for pure survival gameplay it worth nothing ,
PLEASE give it a consider
how about cut some cycles from the basic resources' production? It will be so kind if player can use the procedure to exchange their good for plasteel quicker than just mining from the underground.I dont really mind that cant profit from the products but for now 5 days are more than enough for colony to detect a plasteel deposits and extract them out. I do expect a practical plasteel involved industry but clearly glittertech dont have comparative advantage against just mining it out.