RimWorld

RimWorld

Glittertech Expansion
Bug on loading game
When im adding this mod and run game it gives this error and if i ignore it and try to download save - game crashes to main menu.

Failed to find Verse.ThingCategoryDef named BlocksVacstone. There are 362 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingCategoryDef>:GetNamed (string,bool)
Verse.ThingFilter:get_Summary ()
Verse.ThingFilter:ToString ()
USH_GE.NeutroamineRecipeDefGenerator:FilterContainsNeutroamine (Verse.ThingFilter)
USH_GE.NeutroamineRecipeDefGenerator/<>c:<get_NeutroamineRecipes>b__16_1 (Verse.IngredientCount)
System.Collections.Generic.List`1<Verse.IngredientCount>:FindIndex (int,int,System.Predicate`1<Verse.IngredientCount>)
System.Collections.Generic.List`1<Verse.IngredientCount>:FindIndex (System.Predicate`1<Verse.IngredientCount>)
Verse.GenCollection:Any<Verse.IngredientCount> (System.Collections.Generic.List`1<Verse.IngredientCount>,System.Predicate`1<Verse.IngredientCount>)
USH_GE.NeutroamineRecipeDefGenerator/<>c:<get_NeutroamineRecipes>b__16_0 (Verse.RecipeDef)
System.Linq.Enumerable/WhereListIterator`1<Verse.RecipeDef>:MoveNext ()
System.Collections.Generic.List`1<Verse.RecipeDef>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.RecipeDef>)
System.Collections.Generic.List`1<Verse.RecipeDef>:InsertRange (int,System.Collections.Generic.IEnumerable`1<Verse.RecipeDef>)
System.Collections.Generic.List`1<Verse.RecipeDef>:AddRange (System.Collections.Generic.IEnumerable`1<Verse.RecipeDef>)
USH_GE.NeutroamineRecipeDefGenerator:get_NeutroamineRecipes ()
USH_GE.NeutroamineRecipeDefGenerator/<BeginRecipesGeneration>d__4:MoveNext ()
USH_GE.NeutroamineRecipeDefGenerator/<ImpliedRecipeDefs>d__3:MoveNext ()
USH_GE.Patch_DefGenerator_GenerateImpliedDefs_PreResolve:Postfix (bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch3 (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-2 of 2 comments
BlueEagle421  [developer] 10 Aug @ 2:19am 
Thanks for reporting, will look into it
veoba 10 Aug @ 7:15am 
Originally posted by BlueEagle421:
Thanks for reporting, will look into it
About crash on loading - its not about this mode. Ppl report this thing in many mods - so this is smthing in game.
But this - Failed to find Verse.ThingCategoryDef named BlocksVacstone. There are 362 defs of this type loaded. - still happens. Nether that - game runs well even with this error. But im not reached glitter stuff yet. So will tell more when i will. Thanks.
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Showing 1-2 of 2 comments
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