RimWorld

RimWorld

Mashed's Bloodmoon
 This topic has been pinned, so it's probably important
SirMashedPotato  [developer] 12 Jul @ 1:47pm
Bug reports
Common issues to sort out first:
  • Steam is awful at keeping workshop mods updated, force an update somehow (verify integrity of game files, unsub and resub).
  • Make sure RimWorld is updated. If you're on a previous version of RimWorld make sure you mention that.
  • Don't use notoriously broken/outdated mods, you'll probably just get told to remove them.
  • Don't ignore the warnings RimPy/RimSort/the in game mod manager give.

Steps that can help narrow down what may be causing any issues:
  • Run just this mod with its requirements, see if the issue persists.
  • If not, do a binary sort through your mod list to isolate the potential mod/s involved, using a new save for each test.
    • If you suspect certain mods then make sure to test them first with a minimal mod list.
  • If you narrow it down to a different mod, test to check if it still occurs without this mod.
  • If it does, post hugslib log on the page of the other mod.
  • If not, reproduce the error, post hugslib log here. Ideally with steps to reproduce the error.

Due to the complex nature of this mod, I may need very specific steps to replicate issues, as well as a link to your HugsLib log.

If the problem isn't obvious to me, and it's clear you haven't followed the above, then don't expect any help until you do. HugsLib logs with a wall of unrelated errors/loaded mods will likely be ignored.

Use this for generating HugsLib logs
Last edited by SirMashedPotato; 18 Jul @ 6:40pm
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Showing 1-15 of 24 comments
Hi, there. After the first bloodmoon, there comes out a "hunting ground" mission. But there is no button to accept the mission, nor any landmarks on the world map.
SirMashedPotato  [developer] 12 Jul @ 11:53pm 
Originally posted by Kiterain Salvatore:
Hi, there. After the first bloodmoon, there comes out a "hunting ground" mission. But there is no button to accept the mission, nor any landmarks on the world map.
Pretttty sure I know why that's happening. Won't be able to fix until tomorrow, but in the mean time if you enable dev mode, there should be a dev accept button you can use.
SirMashedPotato  [developer] 13 Jul @ 2:23pm 
Originally posted by Kiterain Salvatore:
Hi, there. After the first bloodmoon, there comes out a "hunting ground" mission. But there is no button to accept the mission, nor any landmarks on the world map.

Should be fixed now, thanks for reporting it :zaggrin:
Originally posted by SirMashedPotato:
Should be fixed now, thanks for reporting it :zaggrin:
Ok, I will test it the next bloodmoon, cause the existing mission still don't have button.
Another question, vampires can escape the first transformation fury. I mean if they transform during the dead sleeping, you can control them to transform back immediately.
BTW, it's a hooooot mod. Thank you making it.
SirMashedPotato  [developer] 13 Jul @ 6:50pm 
Yea any existing ones won't be retroactively fixed sadly. I shall have to look into death resting at some point then.
work priorities keep getting wiped after transforming back into human form
Originally posted by SirMashedPotato:
Yea any existing ones won't be retroactively fixed sadly. I shall have to look into death resting at some point then.
hi Mashed, it's not work.new mission still no accept button nor mark on the world map.
my pawn has developed immunity to the Sanies lupinus but stays at 1% not leaving.
name Jeff 15 Jul @ 11:33am 
If two werewolves consume heart on the same target, the second one to do so gets 999 hearts.
SirMashedPotato  [developer] 15 Jul @ 1:45pm 
Originally posted by free kill:
my pawn has developed immunity to the Sanies lupinus but stays at 1% not leaving.
I see what I've done, will fix when I can.
SirMashedPotato  [developer] 15 Jul @ 1:46pm 
Originally posted by name Jeff:
If two werewolves consume heart on the same target, the second one to do so gets 999 hearts.
I'll see what I can do.
SirMashedPotato  [developer] 15 Jul @ 9:01pm 
Both issues should be fixed in 1.0.4, thanks for reporting them.
lycanthropes can still get dormant lycanthropy.
SirMashedPotato  [developer] 16 Jul @ 3:28pm 
Originally posted by name Jeff:
lycanthropes can still get dormant lycanthropy.
Will be fixed later.
I'm not sure what the incompatibility is myself, but there is a weird conflict with other mods I can't suss out. After the moon passed, my game encountered a priority error (Believe it's the one related to job decisions) resulting in pawns idly wandering by and not queuing up work tasks. I suspect it might be pick up and haul, but I wanted to note that it specifically did NOT occur until after the moon and subsequent raids and the disease that progresses into dormant lycanthropy appeared on my pawns. So something might be acting a bit wonky once those trigger.
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