RimWorld

RimWorld

Wall Mounted Turrets Version 2
 This topic has been pinned, so it's probably important
Honey Badger  [developer] 14 Jul @ 1:00pm
Bugs / Issues
Hang on what do you flippin' mean my mod that was remade in only a few days has issues?! D:


Known Issues
  • The 'base' of the turret sticks out slightly at east, west, and north angles, but not at south angles.

  • The turrets 'vanish' temporarily when using the gravship take-off / landing animation [Odyssey] (In my opinion, this isn't an issue as the whole map freezes when taking off and only continues when you land, the turrets come back without any issues, I just say for lore reasons they recede inside the wall to protect themselves.)

  • Turrets built over other furniture or turrets may look janky, or are 'buried' under other items. (This shouldn't affect the turrets performance and how they work)

  • Turrets don't look 'right' when placed on hull blocks that are angled [Odyssey] (I have no idea how to tackle this, to be frank, this wasn't really something I think Ludeon intended on because wall lamps do the same thing. Its more of an 'aesthetic' thing.)

  • Stun Turrets won't fire upon prisoners, this isn't something I can do much about but you can install this mod by Mlie and it'll fix your issue! :)
Last edited by Honey Badger; 27 Jul @ 7:27am
< >
Showing 1-2 of 2 comments
Looks like fire foam turret's blueprint can't be rotated
Honey Badger  [developer] 5 Aug @ 8:51am 
Originally posted by Salturello:
Looks like fire foam turret's blueprint can't be rotated

Should be fixed now! Just pushed a patch for it.
< >
Showing 1-2 of 2 comments
Per page: 1530 50