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on the other hand, if i try to disable ambient or combat music in the settings menu - then the issue seems to be alot more like you describe it where it keeps shuffling between tracks
im not a programmer, but heres the best way i can describe the problem:
with Nombat, normally, when there's no enemies around, the Combat music volume is at a very low percentage (possibly around 1%) while the ambient music is at 100% volume. When an enemy spots you, the opposite happens - Combat goes up to 100%, Ambient goes down to 1%
When Nombat is disabled in the settings menu - it's actually not fully disabled. The music continues playing, but the volume is super low to the point of where you normally wouldnt hear it on top of gameplay (if literally no other sounds are happening, you can still very faintly hear it. Possibly an engine limitation?). For some reason, while its disabled, it will continuously shuffle through random tracks, kinda like the original poster described. Normally though, when its disabled, you're basically unable to hear it due to the low volume
Heres where the issue/incompatibility comes in:
When both this mod and Nombat are enabled - The tracks are seemingly always at 100% volume. The ambience is at 100%, and combat is also always at 100% causing them to play on top of eachother. When it's disabled, the afformentioned shuffling happens, which is very noticeable since the issue causes the tracks to always be at 100%
Not sure if i did a good job describing the issue, but i hope it helps
Some of the other issues people were talking about (footsteps and VJ SNPC sounds not working) still seem to be present, but im really happy to see progress c: great work!