Space Engineers

Space Engineers

Tank Factory™: 12,8 cm Pak 44 L55 - 12,8cm (S), 160cm (S), 320cm (B)
CatInSpacePants  [developer] 16 Dec, 2014 @ 9:59am
General discusion/feedback
Here you can show me what did you use my cannons for or express your frustration :)
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Showing 1-14 of 14 comments
By far the sexiest large cannon mod in game.
Could you make it even sexier by adding audio cues that tell the player it's ready to be fired again?
I'm not sure if you're familiar with the CSD Battlecannon mod, but after firing they play this neat autoloader sound that not only tells you the gun can be fired again after it finishes playing, but also adds ambiance and makes for a real hearty gunnery experience.
CatInSpacePants  [developer] 17 Dec, 2014 @ 11:05pm 
@itnesteban:

I am aware of his creation, and I'm still learning all the stuff. Although this will be an easy task.
I'll see what I'll be able to make.
@AcrioAlarius

Cheers for that, just noticed the added sound cue.
Now this just became THE sexy.
CatInSpacePants  [developer] 4 Jan, 2015 @ 1:52pm 
@ExternalFive:

I like :D
ExternalFive 4 Jan, 2015 @ 2:23pm 
@AcrioAlarius:

Thank you :) Tried using your tank track mod but just couldn't get it to work
CatInSpacePants  [developer] 4 Jan, 2015 @ 3:18pm 
@ExternalFive:

I didn't make any track mod yet :P
ExternalFive 4 Jan, 2015 @ 4:02pm 
@AcrioAlarius

Sorry remembered wrong
CatInSpacePants  [developer] 5 Jan, 2015 @ 3:30am 
@ExternalFive

No problem mate, it doesn't mean I won't make 1 in the future though :D
CrYpT0 5 Mar, 2015 @ 4:27pm 
@AcrioAlarius Love the mod, the only thing you should focus on know is a smallar collision model and as a secondary maybe remodle. Otherwise a huge thumbs up!
CatInSpacePants  [developer] 6 Mar, 2015 @ 8:30am 
@CrYpT0:
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It will take some time, I'm getting lazy and bored with SE + I'm focusing on my own project atm.
Lynnuxx 9 Apr, 2015 @ 2:12pm 
Is it possible to reduce the scattering of the (320cm) gun to always hit at hole of the size of one large block at 240m distance ?
Why ? To make that working:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422344520
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422345157
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422345778
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422346274

Currently the scatter causes every 3rd to 2nd projectile to hit the own structure at 130+m distance...
Last edited by Lynnuxx; 9 Apr, 2015 @ 2:15pm
CatInSpacePants  [developer] 11 Apr, 2015 @ 9:32am 
@Lynnuxx:
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Changed dispression of all guns, 320cm now has 0.35 degrees instead of 0.8. Check it now, should be ok.

Nice idea with that gatling gun, I've made a revolver-like cannon a while ago, as a prototype, if I recall correctly I still have it's picture in the gallery.
Last edited by CatInSpacePants; 11 Apr, 2015 @ 9:35am
Lynnuxx 15 Apr, 2015 @ 1:20pm 
Yes !! This is looking good, thanks ! Now I have to program this monster...
Still hitting the own structure when turning though. I hope that the turning speed is not limited too much so I can engage moving targets down to 1000m, too.
Last edited by Lynnuxx; 15 Apr, 2015 @ 5:39pm
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