RimWorld

RimWorld

Adaptive Storage - Global Settings
 This topic has been pinned, so it's probably important
NuanKi  [developer] 29 Jul @ 12:09am
Feature Overview
Introduction
This mod provides a centralized place to manage the settings of any building that uses the Adaptive Storage framework. The settings are divided into three main areas: general controls for the mod menu itself, detailed tweaks for individual buildings, and powerful overrides for all buildings at once.

General Settings
These are the features available in the main mod settings window.

  • Modification Indicator: A colored pixel line on the left side of a building's entry indicates that one or more of its settings have been changed from their original values. This helps you quickly see which buildings you've customized.
  • Mod Filtering: Filter the building list to only show buildings from a specific mod, making it easier to manage large mod lists.
  • Search: Quickly find a specific building by typing its name in the search bar.
  • Reset All: A dedicated button to clear all of your custom overrides and restore every building to its original, default state.

Individual Building Settings
Accessible by clicking the gear icon on any building in the mod settings list.

  • Stacks Per Cell: Modify the number of item stacks a storage building can hold in each tile.
  • Includes an "x2" button to quickly double the current value.
  • Architect Category: Change which Architect Menu tab the building appears in. You can move it to any category (e.g., from "Storage" to "Furniture") or hide it completely by selecting "None".
  • Power Consumption: For buildings that consume electricity, you can directly edit their base power draw in Watts. This section only appears if the building has power properties.
  • Item Filter: Access the building's item filter to allow or disallow specific items and/or categories.
  • Copy/Paste: Easily duplicate a filter from one building to another using the integrated copy and paste icons.

Global Settings
Accessible via the "Global Settings" button in the main mod settings window.

  • Global Overrides: Apply a single setting to all compatible storage buildings at once. You can set a global stack size, a global item filter, and/or a global Architect Menu category.
  • Includes an "x2" button with dual functionality. If the text box is empty, it doubles the original stack size for every building. If a value is entered, it doubles that entered value instead.

Applying Your Changes
NO GAME RESTART REQUIRED: All adjustments made through this menu take effect without requiring a game restart.
  • New Buildings: Will be constructed with your new settings immediately.
  • Existing Buildings: Require a quick save and reload to update.
Last edited by NuanKi; 30 Jul @ 2:20pm