RimWorld

RimWorld

Possessions Plus
Side1iner  [developer] 30 Jul @ 2:03pm
Bug reports (post full error/link to log)
Or rather join the Discord and report over there! If you can't, post it here. Make sure to include as much info as possible! Error, log, adding mod mid-save or not etc.
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Showing 1-5 of 5 comments
love this mod but its lagging the shi out of my game.



[Ref BD674074]
at PossessionsPlus.Inheritance.InheritanceHistoryComp.AddHistoryEntry (Verse.Thing item, Verse.Pawn newOwner, System.String reason) [0x000c5] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimUtility.ProcessClaim (Verse.Thing item, Verse.Pawn winner, System.Collections.Generic.List`1[T] allCandidates, System.Boolean skipLotteryMood) [0x0002d] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimManager.EvaluateClaims () [0x000de] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimManager.GameComponentTick () [0x0004d] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <ed371ab4349b419183d9be3af652e6dc>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object


"[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object" is repated many, MANY times, i suspect it checks something every tick.

Hope i couldve help. :gymBOSS:
Side1iner  [developer] 2 Aug @ 12:26pm 
Originally posted by Neco arc (real):
love this mod but its lagging the shi out of my game.



[Ref BD674074]
at PossessionsPlus.Inheritance.InheritanceHistoryComp.AddHistoryEntry (Verse.Thing item, Verse.Pawn newOwner, System.String reason) [0x000c5] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimUtility.ProcessClaim (Verse.Thing item, Verse.Pawn winner, System.Collections.Generic.List`1[T] allCandidates, System.Boolean skipLotteryMood) [0x0002d] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimManager.EvaluateClaims () [0x000de] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at PossessionsPlus.ClaimManager.GameComponentTick () [0x0004d] in <e7df25f13e7a4123a1e87f95de0ccea7>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <ed371ab4349b419183d9be3af652e6dc>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object


"[Ref BD674074] Duplicate stacktrace, see ref for original
System.NullReferenceException: Object reference not set to an instance of an object" is repated many, MANY times, i suspect it checks something every tick.

Hope i couldve help. :gymBOSS:

Did you add it mid-save?
Skalla 2 Aug @ 3:25pm 
This happens when transferring possessions to the passenger shuttle. Funnily enough, reloading fixes the null reference exceptions for a moment; although they return again.

Mod was enabled before starting a new game.

How to reproduce:
-Load possession into shuttle
-Lag starts
-Save the game
-Reload
-Lag (and infinite loop of null reference exceptions) disappear temporarily

I also feel like loading a pawn with possessions into the shuttle while not loading their possessions also causes significant lag. Haven't tested it thoroughly though.
Last edited by Skalla; 2 Aug @ 3:50pm
Side1iner  [developer] 2 Aug @ 4:04pm 
Originally posted by Skalla:
This happens when transferring possessions to the passenger shuttle. Funnily enough, reloading fixes the null reference exceptions for a moment; although they return again.

Mod was enabled before starting a new game.

How to reproduce:
-Load possession into shuttle
-Lag starts
-Save the game
-Reload
-Lag (and infinite loop of null reference exceptions) disappear temporarily

I also feel like loading a pawn with possessions into the shuttle while not loading their possessions also causes significant lag. Haven't tested it thoroughly though.

Great! Thanks, will take a look at it!
Side1iner  [developer] 2 Aug @ 4:28pm 
Originally posted by Skalla:
This happens when transferring possessions to the passenger shuttle. Funnily enough, reloading fixes the null reference exceptions for a moment; although they return again.

Mod was enabled before starting a new game.

How to reproduce:
-Load possession into shuttle
-Lag starts
-Save the game
-Reload
-Lag (and infinite loop of null reference exceptions) disappear temporarily

I also feel like loading a pawn with possessions into the shuttle while not loading their possessions also causes significant lag. Haven't tested it thoroughly though.

Oh, and send me a proper log for it, please!
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