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回報翻譯問題
Long story short, AI is not dynamic. If you make it "reasonable" from start, it will only get more passive as you grow.
Secondly AI does not understand it has stuff like income, food or public order to manage.
AI is unable to delete existing units but is also forced by CA to recruit max amount of units and armies, no matter if it will make it go bankrupt and only have levy archers.
So all these had to be tackled as one things we do, is we dont look just at turn 1 start but also how things will work on turn 50, turn 100, turn 200 and still have AI somewhat responding to what player does. Hence why more difficulty submods are soo popular as once you know DeI, it gets very easy, despite how it might look for you.
You can also try our official submod that makes early game easier and adds on diffculty as you grow.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461514066&tscn=1648867600
But I an assure you, there is no way to make AI be accurate and actually work vs player at the same time. You would need abtract level AI that is also dynamic.
Anyway, that is all of my input into discussion, like I said, if you really want to have this discussion, best to join discord.