Banished
Multiple Starts!
Tikaszar  [producent] 22 stycznia 2015 o 22:38
Bugs
Feel free to report bugs here, thanks!
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Rockeye 27 stycznia 2015 o 16:00 
Sometimes the game crashes to desktop when opening the job manager window. Scenario: Small Town start, map size Large, map type Valley, weather Fair, disasters off, map seed 819509395
Tikaszar  [producent] 29 stycznia 2015 o 16:04 
Początkowo opublikowane przez Not-A-Spy:
Sometimes the game crashes to desktop when opening the job manager window. Scenario: Small Town start, map size Large, map type Valley, weather Fair, disasters off, map seed 819509395

I'm pretty sure this type of issue is unrelated to this mod, given that the only things edited are the loading conditions for a new map. Can you give me a list of what mods you are using so I can test to be sure? Thanks :)
maudeayla 20 maja 2015 o 9:08 
I chose the Eden start and my couple started having children. I have 2 potential couples (adults, right gender) and they wont move in together ! I realize they are siblings but I didn't think the AI would prevent them from forming a household. Is this something that should happen ? Should I rely on nomads to increase my population ?
monsterhart 13 sierpnia 2017 o 9:34 
Small Town always starts with no Storage Barn, so no food, clothes, tools, et cetera. I thought this was suspicious because it says that it does start with those things. Eden also starts without all of those things which I thought was odd but perhaps intentional, until I tried out Small Town. Now that I think about it none of your starts do. The only mod I have that affects the Storage Barn is Tighter Roads (Extended Edition, with the No CC patch, and Road Bound).

Edit:
I tested it without those mods and the Storage Barn and a Market appeared. They don't show as conflicting in the mods list though, idky its doing this but I really love those mods and your start options so I'd appreiate it if you could look into it. The developer of those mods is owlchemist, maybe he can help you.
Ostatnio edytowany przez: monsterhart; 14 sierpnia 2017 o 7:30
Tikaszar  [producent] 15 sierpnia 2017 o 17:03 
@monsterhart Thank you for the info, and thanks for taking the time to narrow it down. It's possible the grid modifications done by the Tighter Roads mod conflicts with the grid placements of the buildings. I've been working on a rewrite of this mod, I'll add this issue to my list to check out once the rewrite is completed.
monsterhart 19 sierpnia 2017 o 10:10 
Cool, thank you!
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