Garry's Mod

Garry's Mod

Local ASSmod v1.3.5
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ded  [developer] 20 Jan, 2015 @ 8:00pm
Changelog
Update #3 [1.3.2]
10/9/2015 12:53PM GMT -7
Well that was fast! Check out the revamped Cloak plugin, now working 99% as intended! There is a slight issue with worldmodel weapons sometimes, so please let me know if this happens to you.
Also introduced in this update is film-cloak: you know, the original idea for cloak? There is no user-interface indicator, though the entire worldmodel is hidden [unlike the cloak plugin, which makes a transparentish-effect].
Enjoy!


Update #2 [1.3.1x]
10/8/2015 7:43PM GMT -7
A big thank you to @ Vinni Pukh for the idea of NPC cloak and help testing the new 1.3.1x beta update! 1.3.1x is now public, 1.3.2 will bring proper Enable/Disable to the new [revised cloak plugin] NPC Cloak [called Cloak (beta)] and will fix the world-model weapon from showing. Further an optional field to enable the viewmodel from being shown/hidden will be offered and/or post processing.

1.3.3 [or maybe in 1.3.2, depends on how long it takes] will try to offer NPC Cloak and Animator Cloak to better fit the need of cloaking.

Update #1 [1.3.1]
8/25/2015 1:54PM GMT -7
Wow it's almost been a year since I touched this! This feature is long overdue, I present to you CLOAKING! This is something I loved about ULX and always planned to bring to ASSmod, but never did. Note this plugin is in beta, so problems are expected!


LAM (Local ASSmod) v1.2 is a BIG CHANGE! Those upgrading from a previous workshop edition, please navigate to your \garrysmod\ directory and delete all Local ASSmod related files. (See below for help)
WARNING! OPEN GMOD, LET ADDON DOWNLOAD, CLOSE GMOD, REOPEN GMOD!
--This ensures the latest version is installed! Garry's latest update breaks auto-mount of ASSmod!

Changelog
12/13/2014 - 4:23PM (GMT -7) - v1.2-1[EU]
- Exp update, no details [temp release until v1.2-2]
8/22/2014 - 9:25PM (GMT -7) - v1.2-1
- Fixed "melee damage" not being recognized. (Combines and Zombies can hit you now)
-- Shoutout to Player 3 for bringing this bug to my attention in a literate way.
- Removed corrupt plugin "NoCollidePlayers" - Responsible for above and the spawn errors.
7/31/2014 - 3:35PM (GMT -7) - v1.2
- Finally removed all traces of "Notice Bar" without breaking anything else
- Fixed userlimit error (lag out on more than 64 players in a huge dedicated server)
- New logo
-- Shoutout to |ARG|STATIC| iPredictionZ for inspiring me to finally fix the Notice Bar once and for all!
6/2/2014 - 5:09PM (GMT -7) - v1.1-6
- Squashed a few bugs
6/1/2014 - 12:48PM (GMT -7) - v1.1-5
- Temporary solution REMOVED
- Fixed Guests not being able to move props
- Ragdoll plugin temporarily removed
//Sorry for the delays! Special mention to Dr. Rosenberg
5/30/2014 - 9:03PM (GMT -7) - v1.1-4z
- Temporary solution to guests unable to pick up props (all players are auto-admin)
(When I push out v1.1-5 I should have the issue fixed)
5/7/2014 - 4:29PM (GMT -7) - v1.1-4x
The Bad News:
- Reverted to base v1.0
- Notices are back (temporarily)
- NOTICEpanel is back
- VGUI folder is back
The Good News:
- GUI update is included
- default config is v1.1-3 edition
- "kill" works
I will be working to fix the bugs that caused me to rollback this workshop release.
I apologize for the trouble and tons of lua errors! Those are fixed temporarily with the downside of notice panels!
:\ I am sorry! You can disable them in the ASSmod Menu. I will try to release my v1.2 with fixes as soon as I can.
4/27/2014 - 8:22PM (GMT -7) - v1.1-4
-minor GUI update
-- added icons for "explode, burn, speed, gimp, ragdoll."
4/27/2014 - 3PM (GMT -7) - v1.1-3
- default config updated
- Removed "Notices Completely"
- set "alltalk" to "1" by default
- "kill" in console now works
- removed VGUI folder entirely
- Eradicated all instances of NOTICEpanel
4/20/2014 - v1
-- First public release
Last edited by ded; 9 Dec, 2015 @ 12:37pm