Counter-Strike 2

Counter-Strike 2

de_nuke_revamp
This topic has been locked
< >
Showing 1-6 of 6 comments
EvilGoodGuy  [developer] 7 Feb, 2015 @ 3:25pm 
Totally awesome review/suggestions!
Some of these I have done already and will be in the next update, such as removing the pylons and the pallet from side entrance and blocking off a section of rafters.
In fact literally at this moment I just finished making the run from T spawn shorter :)

Before I do any changes to ramp I'm gonna need to figure out how the new length of T spawn affects it.
I also changed A to more closely resemble the original.


1333 7 Feb, 2015 @ 4:29pm 
uou
Mac ツ 24 Mar, 2015 @ 2:44pm 
Having a hard time seeing how this doesn't make it harder for T's. May just be me but I feel a lot of the steps taken aren't any better. Except outside I feel outside looks a bit better in my opinion. If I can get my thoughts straight I will come back later with actual words and ideas instead of just thoughts with no potential proof.
Maple 25 Sep, 2015 @ 1:29pm 
I feel as if toxic will be kind of ruined, so maybe move the vent up like this?:
https://gyazo.com/53eeed25fa794c946685eaf1e17f6264
EvilGoodGuy  [developer] 25 Sep, 2015 @ 3:02pm 
Thanks for the feedback.

Could you elaborate more on why you think it is ruined?

I feel like at the moment I'm going to keep it as it is. If I were to make that change then it would be extremely difficult for T's to get to bombsite B from A. Plus it would make that entire route pointless.
EvilGoodGuy  [developer] 7 Oct, 2015 @ 7:09pm 
gonna lock this thread in favor of the v5 update thread.
< >
Showing 1-6 of 6 comments
Per page: 1530 50