Space Engineers

Space Engineers

[Legacy] Conveyor Hinges - transfer items flexibly
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Karmoq 2 May, 2019 @ 2:38pm
Error
Im getting this error:


MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Hope this helps, I dont know if its my fault as I have quite a lot of mods in that world (Ill check if its the same in other worlds)
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Karmoq 2 May, 2019 @ 2:41pm 
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Conveyor Hinges - transfer items flexibly, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Okay, in an empty world without any other mods i got all these messages
Digi  [developer] 2 May, 2019 @ 5:17pm 
That's another one of those random game issues.

Try the steps I listed in: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/514062285/1769259642865810651/
(the example path there is for that specific mod, this ones' workshop id is 385778606)
Karmoq 3 May, 2019 @ 11:17am 
Ah yeah thanks that worked! weird bug...
Darmagon 21 Sep, 2019 @ 4:20pm 
How heavy are these? are they made of lead, helium, or rubber. I just want to know before I do my idea of a wrecking ball style explosive.
Digi  [developer] 22 Sep, 2019 @ 4:12am 
They have the same components and therefore same mass as vanilla rotors, that's because the mass affects their torque and I wanted them to behave exactly like vanilla.
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