Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have multiple connections then the middle connection(s) need more mass.
Suspension wheels can't be controlled (in vanilla) through subgrids, that happens with vanilla rotors/pistons too.
I dunno why you're expecting majorly different behavior from these compared to vanilla rotors xD
There are PB scripts and probably mods too to allow controlling suspension wheels that are on subgrids.
The PB script that I know of: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445055239
I haven't played SE for longer than a year, figured Keen would have this stuff figured out by now.
I just wish Keen would just fix things like this so the game actually just... worked :)
There's no tag to allow suspension to work through it, nor deny ship tools to work. It's just how they designed tools/suspensions to work in relation to attached grids regardless of what blocks you use to attach them.
I'll try that script mod though, thanks again.