Arma 3
[SP] One Man (Part 1)
stgs  [developer] 27 Feb, 2015 @ 4:09pm
Ideas for part 2?
I'm planning on making a mission with assination in mind. It should be on stratis and continue from where part 1 left off (not the same day or anything, just the regions controlled by NATO and CSAT still the same)

Anyone out there got some killer ideas?
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Showing 1-4 of 4 comments
Kovu 28 Feb, 2015 @ 11:22am 
just "American Sniper".
cpfylla? 2 Mar, 2015 @ 11:05am 
OK, you need to kill everyone in an outpost and then steal a attack helicopter and attack a konvoy after that you need to get to a friendly outpost and land the heli. The last thing is to sneak into a town occupied by enemies, and kill a general/officer in a large tall story building.

is that good enough?
Falcon1882 9 Apr, 2015 @ 8:19pm 
How about a missoin that tasks you with silently infiltrating a compound or base,and having you take a sniping position then having to wait for the target to arive at a confrence or something,and then kill him in the room.

Little late i know.
apostrophejj 28 Nov, 2015 @ 8:39am 
(ah, plenty of room to write here)
By the design of this mission, I think a logical hardcore rethinking of this mission would be to really dig in the idea of the forward observer role:
- drop the player only with the binoculars, and let him call artillary fire by the map coordinates, not with the point and 0-8-... gameplay;
- Arm him with no optics on the MX, to demotivate sniping. Explosives, sure, if he's really up on the close and personal;
- if the enemy is in hold of an airbase, the player should be inserted via boat. I suppose the skies would be watched and guarded;
- if you say the whole of stratis is in csat hands, where is the artillary fire coming from? instead of land platforms, death could be dealt by gunships, or airstrikes.
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Showing 1-4 of 4 comments
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