Counter-Strike 2

Counter-Strike 2

Bourg
geng 2015 年 3 月 17 日 上午 8:25
too t sided?
i think this map is a little bit too t sided and also there are not many places to be (very open)
i still think with a little improvement this map can be a competetive map :D
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Muffin 2015 年 3 月 18 日 下午 5:28 
Not at all. Its just too open.
geng 2015 年 3 月 19 日 上午 9:55 
引用自 Ppr:Kut
Not at all. Its just too open.
ye i agree too open and not many positions
最後修改者:geng; 2015 年 3 月 19 日 上午 9:55
Klems  [開發人員] 2015 年 3 月 20 日 下午 9:10 
It's always hard to tell the sideness of a map so early, especially with so few datas. I would say it's T sided myself, but I tried to give enough tools to both teams, so really I don't know.

Not many positions, are you talking about the bombsites? The bombsites are somewhat simple so T don't have to check too many corners, but you can still easily defend bombsites from CT Spawn or Middle. Do you think middle and B is too open? I'm open to any suggestions.
geng 2015 年 3 月 21 日 上午 12:41 
引用自 Klems
It's always hard to tell the sideness of a map so early, especially with so few datas. I would say it's T sided myself, but I tried to give enough tools to both teams, so really I don't know.

Not many positions, are you talking about the bombsites? The bombsites are somewhat simple so T don't have to check too many corners, but you can still easily defend bombsites from CT Spawn or Middle. Do you think middle and B is too open? I'm open to any suggestions.
yes i think the map is too open, and there is a window between mid and around ct spawn i think it too easy for ct's to know if the t's are mid
Muffin 2015 年 3 月 21 日 上午 10:25 
I honestly think you should just add more buildings ad clutter. Make the map a little more tight and squishy. Small maps benefit from this in a way.
Klems  [開發人員] 2015 年 4 月 24 日 下午 5:00 
After playtests and demo analysis, there was 145 T rounds opposed to 105 CT rounds, which mean the map is roughly 58% T sided. This is on par with Nuke, except the other way around. This was before a few changes to the layout. If anybody is interested into the datas http://demo.ehvag.de/#551bdb206e8dfd535794d845,551bdb206e8dfd535794d844,551bdb216e8dfd535794d846,551bdb3e6e8dfd535794d849,551bdb386e8dfd535794d847,551bdb3d6e8dfd535794d848,551bdb586e8dfd535794d84a,551bdb616e8dfd535794d84c,551bdb616e8dfd535794d84b,551bdb856e8dfd535794d84d,551bdb8a6e8dfd535794d84e,551bdb8b6e8dfd535794d84f
DoNGa^ 2015 年 9 月 5 日 上午 8:15 
I think you should change the opening at b. To left side instead. So it take longer for t to get there. I really like a site. But I think B site should be reworked.
-SHIFFTY- 2016 年 5 月 20 日 下午 12:56 
I think, if you move back a bit the T spawn, its gives the CT's a bit more time to build up the defense.
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