Counter-Strike 2

Counter-Strike 2

Railway (Co-Op)
 This topic has been pinned, so it's probably important
Moffein  [developer] 10 Mar, 2015 @ 3:58pm
Map suggestions
Post any suggestions/improvements/ideas for the map that you would like to see implemented! There's not much I can do on the visuals side because I'm already at 106% entdata and I don't wanna push the limit any further.
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Showing 1-15 of 24 comments
KoobyKarasu  [developer] 10 Mar, 2015 @ 4:07pm 
More graffitti made by me so i can take credit of the whole map
CTX 17 Mar, 2015 @ 12:28am 
Glad someone making coop maps, hah. You can use my coop_example map, download link in my profile. It has a better vehicle, more stable and controllable!

And hey, I had 180% entdata on rush map, so you can do more stuff

Subway train scene was really bad... short distance and slow train ruined it.
Moffein  [developer] 17 Mar, 2015 @ 3:48pm 
Thanks for the feedback! I'll look in to extending that subway tunnel along with adding some extra visual details such as pipes and etc. there as well. I'll also be sure to check out the truck in the coop_example map.
Batkonha 18 Mar, 2015 @ 3:41pm 
what about the jewerly store from payday 2? it would be awesome
Moffein  [developer] 18 Mar, 2015 @ 3:52pm 
Jewlery Store probably wouldn't work well in csgo due to the lack of sprinting/stealth and other key mechanics. However, I do intend to throw a few Payday references in to my next map ;)
dddddddddddd 30 Mar, 2015 @ 5:53am 
When is gonna be next map , i just cant wait! :D
Moffein  [developer] 30 Mar, 2015 @ 9:01am 
I'm rather busy with school atm, so not for a while, sadly.
Zakke01 6 May, 2015 @ 10:26am 
Stealth mission... p-p
mr_klikbait 24 May, 2015 @ 2:23pm 
here is one. a sniper mission.
Gunrule911 13 Jun, 2015 @ 9:19pm 
you guys should make a ct version of this
HYPEHYPEHYPE 14 Jun, 2015 @ 6:24pm 
yeah how about a stealth mission? the walking knife types heh
Hey mission-makers! Great job! I found one issue so far though. You know the area where you have to hack the four racks of servers? Well the room above with the medkit table doesn't act as a respawn point like the previous medkit/ammo table in the security office- even before you hack any servers. This isn't intentional is it? The server room part is really tough and a full team at that point is really important. I like that it's still a health and buy point, but it probably should act as a respawn when you first enter at least.
Moffein  [developer] 10 Jul, 2015 @ 2:52pm 
This is intentional. I decided to not make it a respawn point bcause I felt it was too close to the one in the subway.
IMO the subway part is a lot easier and you don't need the respawn right away. The server part is a lot harder, and players are more likely to have died on the way to it than to the first checkpoint. Again, a full team seems really important for that part, so I believe it'd make more sense to respawn there.
TittyFist 10 Jul, 2015 @ 3:03pm 
Originally posted by Raging Bener:
IMO the subway part is a lot easier and you don't need the respawn right away. The server part is a lot harder, and players are more likely to have died on the way to it than to the first checkpoint. Again, a full team seems really important for that part, so I believe it'd make more sense to respawn there.

I believe Raging Bener has a point, a fresh respawn for everybody before the big defense seems fitting. Everything else was really well made and I look forward to more content from the mission makers.
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