Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Resources Revived
 This topic has been pinned, so it's probably important
ArgonOwl  [developer] 11 Mar, 2017 @ 8:50am
Common Q's and their A's
Q) Would you add x,y,z resources to your mod?
A) No I problably won't add any more resources than the ones currently here. If I did decide to add more resources I would create an alternate mod (something like Resources Revived - Expanded Resources) and add the resources there.

PS
If x,y,z is any of the vinilla resources I will most certainly NOT be adding them, as they are already in the game. I now have a discussion listing the vanilla resources currently utilized by Rome 2 Empire Edition, look there before posting a requested resource please.


Q) May I use your mod in my own?
A) Yes, you may. Please, if you decide to upload your mod for others, be sure to give credit where is it due if you use any of my assets.


Q) Ma I translate your mod into another language and upload it?
A) Yes, again please give credit to my original mod if you do so.


Q) Does this mod have any conflicts with popular mods? (Radiant for example)
A) There Is only one conflict that I know of: Any mod that changes the build times of my mod may overwrite or be overwriten by my mod. This can be used to your advangate, however, if you dont want any changes to the resource requirements of some buildings :)


Q) Some resource require icons show up (ie pottery) while some dont (such as livestock) why is this?
A) Truthfully, I am not sure myself. The best answer I can give is that while my mod does have all the resource required Icons, some of the resources were already in the game data but not being utilized (such as the pottery). It is these cutout resources that are showing up, while the resources that were truly addtions are not. I can only asume i'm missing some link between the resource required picture and the resource required data. Try as i might I cant find it though.... Sorry.

Q) Could you make one building product multiple resources?
A) I could... but I find that redundant.... so I probably won't...


Q) Why WONT you add additional resources to this mod?
A) because I like the resources that are there. I wont be adding any more to this mod, but If I feel like it I might rename some resources to be more generic.
like....
salt ---> spices
silver ---> precious minerals
grain ---> crops

I like my resources to have multiple uses. So why add meat, wool, chease, milk, and work animals when I can roll them all into the livestock resource? It is so much easier to manage that way.


Q) I have a question that is not here, what should I do?
A) Please post your question either here or on the mod main page. If the question is good, I will repost it here along with my answer.


Last edited by ArgonOwl; 11 Mar, 2017 @ 9:15am