Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
♥♥♥♥♥♥♥ love cannons
do you get what i'm hinting at?
make it like a cannon
+15% damage vs players (Maybe boosted or lowered)
On Hit: Slows down target (Same as the natascha but lasts slightly longer)
-50% firing speed
-20% charge rate
My thinking on this is that the sniper should be heavy hitting, because of the anti-tank sniper its slightly based off of but can't shoot as fast, like most heavy sniper
I think the slow target is too overpowered, but It's a good idea for an anti-materiel rifle.
+100% Damage vs Buildings
Destroying Buildings Fills Charge
100% Crits on Charge
-Cons-
-25% Firing Speed
-50% Bonus from Headshots