Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
♥♥♥♥♥♥♥ love cannons
do you get what i'm hinting at?
make it like a cannon
+15% damage vs players (Maybe boosted or lowered)
On Hit: Slows down target (Same as the natascha but lasts slightly longer)
-50% firing speed
-20% charge rate
My thinking on this is that the sniper should be heavy hitting, because of the anti-tank sniper its slightly based off of but can't shoot as fast, like most heavy sniper
I think the slow target is too overpowered, but It's a good idea for an anti-materiel rifle.
+100% Damage vs Buildings
Destroying Buildings Fills Charge
100% Crits on Charge
-Cons-
-25% Firing Speed
-50% Bonus from Headshots