安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Making workshop map available for client download
Can't use cheat cvar dsp_off in multiplayer, unless the server has sv_cheats set to 1.
Unknown command "sv_tags"
Unknown command "sv_tags"
Unknown command "sk_plr_dmg_crowbar"
Unknown command "sk_npc_dmg_crowbar"
Unknown command "sk_plr_dmg_stunstick"
Unknown command "sk_npc_dmg_stunstick"
Using map cycle file cfg/mapcycle.txt.
Warning: Table decalprecache is full, can't add decals/plaster019a
Host_Error: CVEngineServer::PrecacheDecal: 'decals/plaster019a' overflow, too many decals
[SCP294R] No update available for SCP 294 - Redux ( Editor Version )
This looks like the map has too many decals, so it shuts itself down. The map, however, has very few decals, so it's a problem with your addons. From what I've found, some people claimed it may be the "Extended Paint Tool" mod.