Garry's Mod

Garry's Mod

MeshCloth
Appeltaart 2015년 4월 6일 오전 8시 33분
Ragdolls
will this cloth hold ragdolls?
< >
전체 댓글 7개 중 1~7개 표시 중
Revenge of the Spliff 2015년 4월 6일 오후 3시 17분 
idk try it your ♥♥♥♥♥♥♥ self
CrazyBubba  [개발자] 2015년 4월 6일 오후 4시 03분 
Depends on the ragdoll and quality setting of the cloth. Most ragdolls seem to fall through it sadly. :(
Haywood 2015년 4월 6일 오후 4시 14분 
are you going to fix it bubba?
gay monkey richard nixon 2015년 4월 7일 오전 2시 45분 
PWEASE!
Appeltaart 2015년 4월 7일 오전 4시 18분 
if this ever gets improved i can't wait to ragdoll my friend and put him in a cloth bag C:
CrazyBubba  [개발자] 2015년 4월 7일 오전 6시 59분 
I looked in to making higher quality settings for ragdolls, but they glitch the cloth out and cause crashes. I'll keep looking into other solutions.
suicidal.banana  [개발자] 2015년 4월 8일 오전 4시 51분 
Simply put this is near impossible, with the MeshCloth in its current form, ill try explain why; when you see the Cloth being created you see cubes right? and when you set net or cloth & net you see the ropes that connect the cubes? and if you screw with the quality setting, the distance between the cubes increases or decreases. Finally, notice how the cloth is sorta elastic? you can pull cubes apart further then they get spawned.

Now the thing is, only the cubes are solid, and will effectively "hold stuff", but the ropes are not solid (and no, cant be made solid either) so they dont "hold stuff", now think about a cloth, its a grid of solid dots connected by non solid lines, that tend to be elastic (because thats just how ropes work in Source)

Now you should be getting a picture in your head as to why the cloth will suck at holding ragdolls (and in fact most 'thin'/small objects) the ragdoll would just rest on some solid dots, but because the Cloth is partially elastic, the thing will sag under the weight of the ragdoll, wich in turn increases the distance between the solid dots, creating big gaps of not solid stuff.

So to summarize, what happens is that the ragdoll simply falls trough the cloth because as far as the physics engine is aware, the cloth isnt a single solid object, its a grid of tiny solid objects roped together, and the ragdoll fits trough the gaps with ease, even at the highest quality setting.

I will try come up with some solution to this problem for the "MeshCloth Pro" (see other thread for details on what that is) but dont pin me down on it, it very much remains to be seen if itll ever be possible to overcome this bug.
< >
전체 댓글 7개 중 1~7개 표시 중
페이지당 표시 개수: 1530 50